shadows
this one is really cool, i feel like it really takes it from looking like its from 1995 to like… 2015 maybe? it doesnt look that good but i think its a massive improvement!
right now, its a 4096x4096 shadowmap with an extent of 24 units, a random noise filter to reduce pixelation, and 3x3 pcf to make it look somewhat smooth
it is currently orthographic light projection only, but I think i’ll work on getting perspective lighting soon :)
shadows did reqire implementing a whole new imageview, descriptor set, render pass, all that, but i’m getting used to it atp lol
serialization is also completely broken right now, so I do need to fix that…
Comments 2
Frfr
@flyingfish frfr
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