OKAYAYAYAYAYA UPDATE TIME

I have graves implemented in the game now, after careful consideration about which direction i wanna take my game towards, i think graves would be a nice addition without disrespecting the procedural nature of the game. 
I want to make this game very lore heavy while being fully open world and giving the remote in players hands. I dont wnana confine them with thick story plot, or tedious tasks. Nor do i wanna make the game absolutely boring and pointless. 
The “Rot” i talk about is a cosmic disease the players universe is going through, unexplainable things are happening, weird inter dimensional gates are popping up at random places, everything is near extension. Im not sure about the role of player in all this tho, i will figure something out tho, i wont disappoint yall thats my promise.
Also i worked a bit more on a weird bug where items were being placed not where the raycast was supposed to hit. Also I will be removing the inventory system entirely and just rely on blueprint building aspect lmk if yall think thats a good idea
Also shout out to hackclub for getting me so much stuff i really love every single one of yall ❤️
Also progress on this game will go back to high now as i wont be home to work on my plen.
Comments 7
Bro is cookin’ so hard (・o・). Keep going bud
@PAPER_01 thx : D im thinking of ditching the story line tho, more industrial like, idk im in a dilemma, also there’s a LOT irl i have to handle so its genuinely kinda rough
You got this <( ̄︶ ̄)>
sick bro, the game is coming together really well now. personally i think you should stick with the story, it keeps the game interesting. also i havent been able to figure out how tomake the horizontal line in markup can you tell me pls thansk
@arjun_ thx for the input gng i really appreciate it, i do think that lore is kinda cool and it gives the player drive to play more, so I’ll prolly have that, and with that I’ll also have base building and grinding in a way that’s not too tedious as again it’s just a relaxing game
@tejaswa its an exploration game right, so i think it would be fun to be able to put pieces together to discover a story or something
@arjun_ i do think that’s the best direction to it as this is a small indie game, but I do also think making it complex like for example factorio wold be cool too
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