You are browsing as a guest. Sign up (or log in) to start making projects!

Graphics Pipeline

  • 1 Devlogs
  • 1 Total hours

I am building a customizable 3D graphics pipeline using the Pico C SDK for a variant of the Pico 2 W that features 8 MB of PSRAM.

Open comments for this post

1h 8m 27s logged

My current graphics pipeline is really bad and it barely works, so I am completely overhauling it with brand new linear algebra stuff in order to make it work like an actual 3D pipeline. I removed almost all of the unnecessary functions, including the distance between two vectors as well as the rotate vector in world space functions. I will probably start adding vector 4 and matrix 4 type definitions in order to perform the calculations required to convert the local vector 3 positions into screen space coordinates.

Original post
@darkestknight

My current graphics pipeline is really bad and it barely works, so I am completely overhauling it with brand new linear algebra stuff in order to make it work like an actual 3D pipeline. I removed almost all of the unnecessary functions, including the distance between two vectors as well as the rotate vector in world space functions. I will probably start adding vector 4 and matrix 4 type definitions in order to perform the calculations required to convert the local vector 3 positions into screen space coordinates.

Replies

Loading replies…

0
1

Followers

Loading…