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One-Armed Zombie hunter

  • 9 Devlogs
  • 19 Total hours

Simple first-person shooter game made in godot. My first 3d game that I made without a lot of AI help (other than debugging). This game is available on Windows, MacOS, and Linux. If there are any issues or ideas you want me to add, please contact me on discord @adam_636 and thanks to the person that recommended me to use mixamo.com (@NCGAMEMAKING), you helped me out so much, without you i wouldnt have found these free textures.

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41m 31s logged

Added a simple main menu using a Camera3D as well as a canvaslayer that has a transparent background so that the map can be seen. There was also a bug in the menu where if you pressed escape the level starts and zombies spawn even though play was not pressed. I fixed it by adding a script in the main menu so that pressing escape will not unpause the game and it will not register anything UNTIL the game has started then it will open up a pause menu if pressed and close the pause menu if pressed again.

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1h 8m 7s logged

Created a new sensitivity slider as requested by creating a new settings button under the pause menu, if there are any other changeable settings you would like me to add feel free to comment them.

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Ship #2

(this is mostly copied from the previous devlog as I ment to make that a ship)

I added weapon spread by using godots export functions to export a gun spread variable to the main player scripts and modified the spread for the pistol and m4 so it matches its real-life counterparts. I also added a new zombie varient that runs at the player at high speeds but has low health and attack damage. This was done by copying code that was previously used for the original zombie but modifying it a bit. The zombie textures were all obtained from mixamo.com. The animations for the zombies were also from mixamo.com (again, big thanks to the guy that recommended that to me). This will be the final update for now as I do not know what other functions and tweaks I need to add to the game. Currently, there is a stamina mechanism, firearm bullet spread calculations, 2 zombie variants, a much more realistic movement system that including moving slower when walking backwards; stamina takes more time to regenerate than to be used up; jumping cancels out sprints. These are the main functions that I added for the newest release of the game, if there are any bugs, feel free to comment it and feel free to comment any ideas I should add as well. forgot to mention, tips were also added to the wall as there wasn’t any indicator of game mechanisms in the game itself right now.

Animations are currently not very smooth because of the fact that I am using free animations from mixamo so the switch between animations on the zombies may not be very smooth.

  • 4 devlogs
  • 8h
  • 10.08x multiplier
  • 84 Stardust
Try project → See source code →
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1h 47m 46s logged

I added weapon spread by using godots @export functions to export a gun spread variable to the main player scripts and modified the spread for the pistol and m4 so it matches its real-life counterparts. I also added a new zombie varient that runs at the player at high speeds but has low health and attack damage. This was done by copying code that was previously used for the original zombie but modifying it a bit. The zombie textures were all obtained from mixamo.com. The animations for the zombies were also from mixamo.com (again, big thanks to the guy that recommended that to me). This will be the final update for now as I do not know what other functions and tweaks I need to add to the game. Currently, there is a stamina mechanism, firearm bullet spread calculations, 2 zombie variants, a much more realistic movement system that including moving slower when walking backwards; stamina takes more time to regenerate than to be used up; jumping cancels out sprints. These are the main functions that I added for the newest release of the game, if there are any bugs, feel free to comment it and feel free to comment any ideas I should add as well. forgot to mention, tips were also added to the wall as there wasn’t any indicator of game mechanisms in the game itself right now.

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2h 52m 6s logged

Added more visible grass by using textures and 3d modling in blender.

Fixed players movement to be more realistic by making sprinting unavailable when moving backwards as well as making speed slower overall as well as making speed slower when moving backwards, also made sprinting less overpowered by making it recharge slower.

Added a buyable M4 to make the game more fun and easier when the game progresses into a further round.

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3h 23m 14s logged

Focused on making the game higher quality by getting models and animations off of Mixamo (thanks to the person who recommended it). Also added a stamina and sprinting system so that the game feels smoother and less static. Alongside this, I also noticed a bug with the hitboxes in which the player was able to jump out of the way of the zombies attack basically avoiding the attack entirley, to fix this, I fixed some code for the zombie and made the zombies attack radius a little larger as well as reducing the players jump force to match the current movement speed rather than getting an intense boost in speed. Also, while creating the animations, I noticed the zombies were just gliding instead of playing animations and facing the wrong way as well. This was repaired with some exports, as I exported it into the script with the wrong path (stupid lol). Also made a better gun model by getting a low-poly model off of open source sites (I forgot the name, sorry). Also added more sound effects for the zombie. Now, the game [in my opinion] feels much more realistic and arcade-like with the new models, animations, and sounds. I’ll keep posting updates on the devlogs until I feel the game is ready for the next ship.

Thanks for all the support and the ideas. I feel really grateful for the advice.

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Ship #1

Improved the guns model to make it a little more realistic, added round mechanic and a healing item that can be bought using score earned by killing zombies. Sound effects and more visual effects were added to improve the smoothness of the game to make it more similar to a arcade shooter game. Also added a death animation for the zombies in which the zombie falls and rolls over when it gets killed. This will be the first shipped version.

  • 3 devlogs
  • 9h
  • 7.09x multiplier
  • 61 Stardust
Try project → See source code →
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3h 47m 19s logged

Improved the guns model to make it a little more realistic, added round mechanic and a healing item that can be bought using score earned by killing zombies. Sound effects and more visual effects were added to improve the smoothness of the game to make it more similar to a arcade shooter game. Also added a death animation for the zombies in which the zombie falls and rolls over when it gets killed. This will be the first shipped version.

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