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MahouShoujo

  • 7 Devlogs
  • 10 Total hours

Short visual novel and platformer video game about Japanese anime inspired magical girls, developed in Lua! GameJolt URL: https://gamejolt.com/games/mahoushoujosakurasan/1081962

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4h 9m 10s logged

Lots of changes have happened since I last devlogged! I fixed the physics, added GUI, collectables, level hazards, changed the background (via prerendered models I made in Blockbench and then rendered in Blender), and extended the map and made it so the camera follows the player. Also, made it so collectables/level stuff spawn via placing them in Tiled instead of me just having to manually input coordinates. Next up, enemies and CPU follower! :D

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2h 0m 56s logged

after like… forever… of trying to get this freaking map to scale properly… i finally got it. oh my gosh.
it was literally one argument i had gotten wrong. literally ONE oh my gosh. end me /silly :p: also ignore the fact the player is suctioned to the upper screen, i am sTILL trying to fix physics.

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46m 53s logged

Fixed the dialogue boxes! Probably won’t get much done this upcoming week, though, I’m on vacationnnnn to the beachhhh~ yay!
Fancy shmancy text wrapping for now, wow. I did a little bit on the platformer section, but the tilesets hate me right now I fear.

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1h 6m 41s logged

Finally finished the desktop integration stuff, and put it into the actual main file. It works! More or less- the platformer segment is a little broken, but that’s from the physics screwing up and not the new screen stuff. I plan on fixing it up next time, probably later on tonight or tomorrow, because I’ve been coding for a while already and am getting a bit tired lol
Here’s a screenshot of the visual novel segment of the game (The textboxes are going to be slightly reworked, because right now they can’t fit much text at all.)

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37m 3s logged

Menu screen is more or less complete! This is still in the alternate file I made for modifications that lacks any actual interactibility, but once I get everything sorted, I’ll replace a lot of the code for the visuals in the main project folder with the stuff in here. Also, the menu animates now! Though, of course, you can’t see it in a screenshot lol

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1h 17m 37s logged

So, originally, Mahou Shoujo Sakura San (As the full title is called) was being made for a different console than PC. However, I really wanted to get the game actually. working. And there were some annoying technical difficulties getting in the way! So, now I’m making a desktop port, and I just copied its files to a secondary location for whenever I want to continue with the console version.
Then I realized, ah frick, if I’m going to make a desktop port, I now have to account for window sizing and generally changing up how it’s displayed, since the PC displays differently than the game’s original console. So I made a THIRD copy (albeit extremely stripped down, containing just the .vscode with the launch.json, all the image files, and an extremely barebones main.lua that basically just loads the files) and got to it.
Lo and behold! A resizable main menu screen! Missing its buttons and not animated, but you know what, I’ll take what I can get for now! ^^
(Yes the border is annoying, I know. However, I realllly don’t want to stretch the images too horribly. I’ll make it look nice, I promise!)

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