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Sonq

  • 2 Devlogs
  • 5 Total hours

I really like playing Hitster. But I do not have a Spotify subscription myself. I‘m making an app to play Hitster with music from Apple Music, using the original cards.

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3h 30m 53s logged

I laid out the first structure for the actual iOS app. It is based on a singular view, that switches between 3 states: .waiting, .scanning and .playing. In .waiting state, it just shows a big, colored button. If that button is clicked, it switches to the second state, where a QR code viewfinder appears. If a QR code is detected and correctly parsed, it switches to the third state, where I will later add the functionality to look up and play the songs.

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1h 50m 17s logged

I used these first two hours working out the QR codes and starting on the database. Since the base game does not have an expansion code, it made sense to start with that. I got about halfway through making a CSV containing the card ID (which is encoded in the QR code as well as written on both sides), author, title and release year of each song in tue base game. My end goal is to write an iOS app, and I am already thinking about how to distribute these databases. Do I include them in the bundle, or do I load them from a web site?

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