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Gatecrash

  • 3 Devlogs
  • 19 Total hours

A cool [Proof Of Concept] Minecraft mod about flashy abilities and sick VFX.

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10h 25m 39s logged

Gatecrash - Devlog 3


Wow, a lot of time has passed, it’s already school time so time for coding is always limited but I’ve been working on this a bit and plan to ship this ASAP! This time around I implemented probably the coolest thing I’ve programmed in my life which is the ball projectile that blinds you! Made a cool custom trail for it too! (it took a lot of time)

Things I did:

  • Custom entity bounce logic
  • Blindside projectile
  • Custom entity trail renderer
  • Basic Clone entity

As always, building things one block at a time.

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3h 3m 34s logged

Gatecrash - Devlog 2


After making the Dimensional Drift ability I decided to tackle the blinding orb. Since it’s mostly just Post Processing it was a pain to work with, I’m really bad at rendering and especially shaders. However the end result came out decent enough that I can consider moving to the next features.

Things I did:

  • Custom shader

As always, building things one block at a time.

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5h 26m 50s logged

Gatecrash - Devlog 1


Setting up a multiloader project with the Lodestone library dependency was pain but I managed to do it.
Started working on the “easiest” part of the project which is the ultimate ability Dimensional Drift.

Things I did:

  • Basic post processing
  • Custom status effect

As always, building things one block at a time.

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