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Projectile Motion Project

  • 10 Devlogs
  • 12 Total hours

A simple 2d Projectile motion game. You can change the inital velocity, inital angle, and gravity values to aim a projectile and hit a target at random positions on the x axis. Earn points for hitting the target accurately. I used very basic projectile motion physics to make this an accurate simulation of a projectile fired without air resistance.

Ship #1

I made a projectile motion game in Python using Pygame. The player can change the launch angle, velocity, and gravity before firing a projectile at a moving target. The game uses real projectile motion equations and shows values like distance, height, speed, and flight time while the projectile is moving. I also added a scoring system, limited shots, an aim assist option, and a game over screen. This project helped improve my Python skills and my understanding of projectile motion.

  • 10 devlogs
  • 12h
  • 9.02x multiplier
  • 112 Stardust
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2h 8m 59s logged

Just realised I started coding on a different file and I didnt link it so I couldnt post devlog. Heres my second one anyways. I finished the physics and made a load of buttons and text so for the inputs. I then fixed the timing so it moves close to real speed. Started making another end loops to display final vars and make a restart button. May make it into a game soon

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1h 54m 53s logged

I didn’t realise I had two files named very similar things so I couldnt post a devlog for while. Here’s my first one anyways. I spent all of yesterday re-learning 2d Porjectile motion and setting up equations for each variable. Then I set up the basic layout for pygame and system.

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