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particle fun

  • 5 Devlogs
  • 4 Total hours

trying to simulate air, liquid and solid particles in the browser

Ship #1

I have made a particle simulation that works in your browser! It was challenging to make the gravity and the sim itself, I am proud of the way the circles move, and you should know that it not very realistic before testing it, but it is very fun!

  • 5 devlogs
  • 4h
  • 12.05x multiplier
  • 51 Stardust
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51m 2s logged

Devlog #4!!
I did a few things:

1: Delete all particles button
2: Made the particles bigger dependent on their mass
3: Canvas size slider (for lower end devices like mine)
4: called the variables the most random names so anyone looking at the code will get confused lol

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29m 48s logged

Devlog #3!
I didn’t have that much time today, as I have to go to a birthday, but I added some more sliders to make different gravitational forces, more disturbance, and I wrote a little tutorial inside the page. I think I need to outline the canvas as its very hard to see. I’ll also try and get some styling done! Also I took a 9 minute simulation and sped it up into 30 secondsish and attached it here :)

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1h 14m 37s logged

Devlog #2!

added gravitational fields and made a thing where you can make a large disturbance in particles (like if you made a loud sound)! now i need to make more customisation!😀

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1h 4m 55s logged

Devlog #1!
I made a bunch of particles bounce around inside a container!! i also calculated the grams using the atomic weight of Oganesson (the heaviest element) and even with that my computer still crashes before i get to even a gram…. its realistic tho! the video attached is actually sped up footage of about 3 minutes of simulation…… i need to do optimization

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