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What I did: Added screen states (loading, timer, and shop screen). The loading screen loads all of the music while loading so that when the user switches music tracks there isn’t a delay. It basically lasts 5 seconds and loads everything in that time. Took a bit because I had to make the loading system load a song every frame and I had to deal with strings (which I don’t like at all).
What’s next: Now I have to add the banana currency system. I probably will make it so that you earn bananas every 5 minutes and you gain a lot when completing a full session. After that I have to add the stuff to buy in the shop (new music, accessories, etc.) which will take a lot of time because adding button hitboxes is annoying.
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I’ve added the Pomodoro timer (took me wayyyy to long to implement), custom cursor, animated monkey, and a music system. I didn’t test the breaks and stuff but I’ll do that when I’m done with everything else. I have to now add a banana currency which you get when you finish one part of the timer, but I have to decide what you can buy with the bananas. Also when switching through the music there’s a delay for like a second because it’s loading the music every time. I’ll have to add a loading screen to load it before so that the music switching is smooth.