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10h 22m 49s logged

Devlog - 01
A Curiously Minty Gameboy😏

Using an Altoids tin and an Arduino, I’ve been building a fully functional mini “gameboy,” and I’m now at the point where the project is almost complete. Over the past few days, I’ve put in a lot of time refining the code, especially working on the 2048 game feature. I’m thinking about adding Pong and Tetris at this stage. After a long stretch of late-night debugging and tweaking, I finally have the game running smoothly on the display, which feels like a huge accomplishment.

At this stage, most of the core functionality is finished, and everything is coming together exactly how I imagined. The display works, the logic behind the game is solid, and the overall structure of the code is nearly finalized. The main thing left to polish is the pushbutton input system, since the controls still need to be a bit more responsive and reliable.

Once I fix that, the project will essentially be complete, and I can focus on final touches like optimizing performance and maybe adding a few extra features. It’s been a challenging but super rewarding experience, and I’m really close to having a fully working Arduino-powered “phone” inside an Altoids tin.

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