Cornilieus
- 4 Devlogs
- 9 Total hours
A massive side view factory 2d physics game where everything is an entity and interacts with other entities.
A massive side view factory 2d physics game where everything is an entity and interacts with other entities.
Simple readjustment of the velocity precision.
Previously the smallest value of the 10-bit float, we’re not going to implement subnormal values, accumulates to shift entities when idle.
Wow I spent eternity making 10 boxes.
And still tsx doesn’t like that I imported a png file, I should Google that up one day.
Menu expands with little code.
I’m going to run out of functional UI to work on and eventually will have to either fix the aesthetics or make the physics engine.
I’ve been avoiding debugging WGSL learning Solid JS. Incredible UI design I know thank you :)