Solar System
- 12 Devlogs
- 21 Total hours
An interactive, GPU-accelerated Solar System simulator built with Rust, wgpu, and egui, featuring N-body physics and orbital visualization. Windows only!!!
An interactive, GPU-accelerated Solar System simulator built with Rust, wgpu, and egui, featuring N-body physics and orbital visualization. Windows only!!!
Updated UI/UX. Fixed a bug causing planet collisions.
Added readme, License, gh actions. Added charts and camera follow.
Added save/load system with custom .orbs ext. Added camera follow
Added kinematic, potential, total energy.
I added suns and moons renaming like in previous devlog to planets. I added ring component which can be added to planets.
Added Planet name editor, trying to optimize game. Removed depracted code
Added minimalize button to controls box. Added stars and little galaxy in the bg. App behave weird while taking screenshot(idk why). I made more realistic parameters of objects.
I added new contorls and few bug fixes
Added basic world controls. Now you can also click on the planet. Planet and their moons will be outlined.
I have implmeneted FPS counter. When I saw FPS i decided it should be more optimized. I jumped from ~60FPS to ~200FPS in 1920x1080
I have added ECS planets and moons with orbit forecasts based on n-body simulations
Added few planets and their orbits
I have started with simple sun implementation