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Micro Speedway

  • 3 Devlogs
  • 5 Total hours

Building a Top Down Racer (more like a highway overtaking game) trying to make the physics simlar to arcade games. lets see what happens!

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47m 3s logged

DEVLOG #4 idkk
But I made some legendary progress added npcs and a boost mode , this finally bring some structure .
I added vibe coded coins and gems btw and in the photo below the car disappears a few moments after the crash and this was the only moment i was able to screenshot after like 8 tries!

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DEVLOG#1
So I started working on this project about a week ago but could only work on it for like a day and a half because of events like HMUN India and stuff.
Regardless moving on to to what this project is, Micro Speedway is a top down racing game inspired by old NASCAR arcade games.
In the time that i have logged till now I used pygame for the first time in my life and messed around with it to get something close to a car in a circular track, kind of.
For me till now everything seems pretty easy to tackle my hardest challenge till now has been using pygame which to be honest wasn’t as hard as I thought it would be and honestly this project is bringing me closer to learn how to properly game design.
In the future i look forward to using UNITY to develop a game.

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