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Rubik's Cube Algorithm Finder

  • 5 Devlogs
  • 15 Total hours

A Python program to find optimal* algorithms for moving certain pieces around.

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34m 27s logged

My program found solutions that I’ve never seen before :)
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I told it to find an algorithm that takes an F2L pair out (e.g., R U R’ U’). If you are not familiar with the Rubik’s cube, I told it to find a sequence of moves that would result in a certain state.
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I knew about one, very common sequence (R U R’ U’) and it found 17 others that I had never seen before, in about a minute of search time.
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Now all that’s left is to optimize it so it can find longer algorithms!

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4h 29m 48s logged

Successfully searched up to depth 6 (meet-in-the-middle, so essentially up to 12) and solved a 10 move scramble in 50 seconds!
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This program solved a rubik’s cube that had been scrambled with “F R U’ B’ D’ R’ L F’ B U’”, so ten moves. It correctly found the optimal 10 move solution, as well as many others.
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This is Python, and I’m already running 18 searches in parallel, so I’m not sure if I’ll be able to improve the raw speed, but I hope to prune more and maybe even do a heuristic-based search in the future.
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I’m planning on doing some more with this that may involve loosening the constraints. That may or may not speed it up.

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2h 40m 33s logged

Well I thought this would be a quick project. 2.5 hours of programming later: It was not.
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Since the last devlog, I have a Rubik’s Cube represented correctly in the code now, and it can make moves.
All I have left to do for this part of the project is to fix the str method that returns a visualization of the cube. Right now, it gets the orientation mixed up on up and down quarter turns, but it shouldn’t be too much debugging…
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Here’s a screenshot of it working next to it not working:

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