hello d e s c e n d a n t s, look at my bunny hat
also stargazer got completely rebalanced but that’s not important
hello d e s c e n d a n t s, look at my bunny hat
also stargazer got completely rebalanced but that’s not important
made some new textures, d e s c e n d a n t s
code wise i havent really done much, im trying to get most textures etc done so i can get the trailer done
btw if you wanna see what im doing more frequently, join #mc-datapacking in slack
another day, another sprite, D E S C E N D A N T S
added some new sprite and a new item that shoots a laser
hello D E S C E N D A N T S,
lets quickly go through everything i’ve added
stargazer is mostly done, they can now atomise projectiles
the new bottled echo item triggers your parry effects again half a second later, which can lead to some crazy builds
frozen blade is now a dagger class weapon
and added the pact which gives invincibility on half health to allow escapes and last stands
here’s a representation of all the content so far
hello D E S C E N D A N T S, implemented some textures and added a couple new accessories
4 of these are the new marks, which grant passive stat ups and downs
as well a regeneration accessory…
hello D E S C E N D A N T S, done a lot
textures for rapiers are done, added 3 or so new accessories, finished the attack and movement code for stargazer, concepeted more, etc…
hello D E S C E N D A N T S, finally finished some animations for the upcoming miniboss, take a look!
hello d e s c e n d a n t s, basic systems are difficult
i finally got around to implementing parrying and accessories
added 6 accessories and one parrying weapon
kk going back to work now
backkkk from hiatus D E S C E N D A N T S
done a lot of bugfixing and updating to 26.3
so someone asked me to make better bossbars, which is of course difficult because i make datapacks, but i found out how because im just like that ig
helllooooo D E S C E N D A N T S,
finished off rituals and items for update, should be released on modrinth now
hello D E S C E N D A N T S,
this weapon took so long but was so worth it
First up, all bloom weapons now take durability accordingly
second of all, this is the magician’s deck, the most complex weapon i’ve made so far
on non flourishing use, it throws out a card that travels, spins for a short period of time, then returns to you, it travels through walls
on flourishing use it shoots 4 cards that ignore i-frames but deal less damage
it’s super fun and very cool
heya D E S C E N D A N T S,
small stuff tbh
magic weapons now take durability as well as bloom and longswords now require full charge to swing
to magic or to weapon, that is the question D E S C E N D A N T S…
this is the kindling, which shoots flames, when flourishing it has a longer range, higher damage, and the flame are blue
well DESCENDANTS, that didnt take long
this is bloom, its the representation of your mana, as you use a weapon, the flower grows, with it lowering when you dont use it, using it too long will wilt the flower, putting you on cooldown for a while
when the flower is at it’s peak, you gain a flourishing boon, which changes how the weapon works
for example, the wooden wand does 3 magic bursts instead of 1, greatly increasing the range, and has a damage increase
bloom is about keeping track of what you’re doing and making sure to maintain a balance
i am back in action DESCENDANTS!
i added some advanced vfx and hugely improved the guidebook so it’s actually usable now
this is now out on modrinth!
working on bloom right now, my take on mana
so uh, i lied DESCENDANTS,
yeah i added a new ritual to dupe runes it was annoying me
hello DESCENDANTS,
this is the last devlog, as D E S C E N T is now ready to ship
i finished all the dialogs
every last one
thank you all, truly, it has been wonderful to work on this, and i hope to release many updates
Ship coming soon