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sircheetodust

@sircheetodust

Joined June 11th, 2026

  • 59Devlogs
  • 10Projects
  • 5Ships
  • 45Votes
hi

im kinda a FRC addict(2658)
i code n stuff
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3h 9m 50s logged

Somewhat working kitbot!

In the past 3 hrs of development, I wrote a not physics based intaking and hopper system. I also wrote a very simple shooting method.

Intake

The previous intake system I made(not devlogged), relied on a bunch of physics. The end result was pretty realistic, but buggy. When fuel was intaked, it would try to occupy the outtake zone of the robot, if there was already fuel there, the robot would “pop” and explode. This new system completly disables fuel physics and teleports fuel to preset positions. It isn’t as realistic, but its less buggy, and leads to less framerate drops!

Shooting

I added a basic shooter. It takes fuel from the 0th slot in the hopper, shoots it, and then cycles the fuel in the hopper. The shooting is pretty unrealistic compared to the real kitbot. It shoots too high and too far. With a bit of tuning though, this should be fixed.

i still need to add collision to the field elements, i keep forgetting 😭

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36m 26s logged

Quick materials update

All of the materials from onshape look kinda dull(look at the field for reference). I updated the materials, might need to adjust bumper material since it is too strong.

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2h 42m 2s logged

Drivable kitbot, Animated intake shafts, and Fuel!

This devlog is gonna be a long one. I finished the tank drivetrain along with animated wheels. I also began to add spinning-ness to the intake. I also made the fuel.

The drivetrain

I finished writing the movement script and set up all of the wheels. I also spent some time tuning physics values to attempt to recreate a somewhat realistic tank drive.

Animated spinny thingys

I created an easy to implement script, which allows you to bind a key to shaft, and make it spin however fast you want it to!

Fuel

Added fuel :wowsers:

some things still need collision, so dont mind me driving through the hub

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2h 8m 37s logged

Quick announcement

Swerve is beginning to be a problem. I am not that experience with unity so swerve ends up flying around most of the time. For this project, I think I might drop swerve entirely, and just make tank drive and throw the kitbot in. Sorry to have to announce this =(

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1h 13m 44s logged

Dev log 2 of Fieldsim redo

What did i do?

I wrote a basic swerve controller, it allows you to drive the robot around and it even has field oriented driving! I also imported the test field that you might have seen at competitions for robot testing.

Side notes:

The old mesh for the robot was kinda(extremely) unoptimized. So i replaced it with cubes. Check the screenshot for wireframe view.

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17m 44s logged

Devlog 1

This project is really short. Today I got discord to respond to my python app and show this little thing under your activity. Next I am going to get the python app to run in the background and detect when solidworks is running.

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20m logged

i forgor to set up hackatime….

I forgot to set up hackatime, its been like an hr of getting this drivetrain parented properly. Now I can move on to writing a basic movement script. Then i can go through other FRC team’s swerve code and steal logic for wheel rotation. I also need to get a “gyro” working.
welp, see ya next time!

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1h 28m logged

Restarting field sim =(

I feel kinda conflicted, with using mosimbuilder for this project. Im kinda stealing their work, so im going to write this from scratch now!

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Ship

This is OctoPy
A chip-8 emulator fully written in python that I made while waiting for one of my other projects to finish rating(IT DOESNT EVEN HAVE ONE, ITS BEEN A WEEK, SOMEONE HALP).
This project was my first emulator so I am proud to present it. It features a CPU with all of the chip-8s instructions programmed into it. It also has a pygame GUI interface, where you can choose ROMS, test the emulator, and even use your own ROMs(make sure they are for the chip8, this isnt a SCHIP or XOChip). This project had its own fair share of issues, such as the FX0A opcode just freezing the emulator entirely, or when games tried to play sound, your eardrums explode. I fixed all of these and finally finished this project. Please leave feedback!

  • 6 devlogs
  • 6h
Try project → See source code →
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2h 22m 18s logged

i am going to eat a tire

I might be only compiling this windows. pygbag is not cooperating at all. After this imma work on readme and get ready to ship. Here is a screenshot of the farthest I got it working.

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58m 9s logged

Emulator accuracy improvements

Today I ran multiple test ROMS through my emulator. It passed most of the quirks and flags tests. It had issues with they FX0A instruction though. My previous CPU handled this in a way that the code will stop execution forever, not good. So I fixed that(took way too long) and ran the tests again. I can now say I have made my own emulator!

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51m 33s logged

Dev log #3

Today i finished a boot UI. from here you can choose a game rom and play it. You can also hit esc and return to the menu. I also included test roms just in case someone wants to test the emulator. Emulator doesnt pass some of the tests though so i gotta work on that =(

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37m 22s logged

Got the emulator working

I finally got the emulator working. Here is a quick clip of me playing pong, forgive my nonexistent skills at pong

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54m 8s logged

Dev log #1

This is a short project that I hope to finish in a few days…
Today I researched how the Chip-8 works, got some test ROMS, and wrote my CPU.
Next I hope to make a GUI that i can even export to web.
Im not sure what image to put here so here is js a pic of code

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1h 8m logged

3128 added!

Only took like 3 redos =D
Has working intake, shooter, auto align. Not sure how climb worked, so I did not implement .t(didnt really see narwhals using it that much either)

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1h 0m logged

Dev Log #2

Today I tried doing a web build, which did not turn out great. You could not see anything, so I fixed that by adjusting MSAA settings.
I am starting my first CAD robot. 3128(im doing the sd districts alliance)
intake lookin a bit goofy. Still needs a lot of work before it the robot is finished.
After this I plan to add 2102
Comment FRC team suggestions to see your robot added(cad would be rlly tuff)

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1h 0m logged

Dev Log #1

Today i spent my time optimizing MoSimBuilder. Went from 9 fps -> 30 fps(my laptop kinda bad)

I also added my team’s robot. Comment your team number if you want your robot added…

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