stardance has been extended another month! the new deadline is october 31 :)

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sheepex_

@sheepex_

Joined June 27th, 2026

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2h 1m 48s logged

I changed the design language, to a more professional, simpler one. It using less system resources and its better for lower end devices.

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This update is all about making Cascade feel more polished and consistent. I unified every dropdown across the app, added new settings for original map metadata, hold-to-confirm timing and background parallax, and improved the HUD editor with a timeline scrubber and more reliable previews. The desktop app also now asks before closing.

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1h 59m 49s logged

This update is mostly about polishing the interface and giving you more control over how Cascade looks and feels.

One of the bigger changes is that every dropdown in Cascade now uses the same custom menu instead of mixing Cascade’s UI with native operating system selects. This affected quite a few places: dan ladders and keymodes, skins, Discord presence, collaborator roles, pack creation, batch timing, audio output, shared map difficulties and even the admin sorting menus.

The dropdown component itself also got more capable. Menus can now have grouped sections, which is used to separate built-in playtest skin presets from your saved skins, and options can be shown as unavailable without completely hiding them. For example, an unsupported exclusive audio mode can still be displayed so you know the option exists, just without being able to select it.

Dropdowns also behave better inside panels now. Some menus, especially ones opened from the HUD editor, could previously end up rendering underneath the panel they belonged to and look like an empty menu. They now use the proper UI layer, so menus always appear above panels while still staying underneath things like the command palette.

There are three new interface settings as well.

You can now tell Cascade to prefer a map’s original title and artist instead of the romanised metadata. If an osu! map contains both versions, Cascade will use the original script in the editor header, project list, now playing card and Discord Rich Presence. Maps that only have one version of their metadata behave exactly as before, and this doesn’t change anything stored in or exported with the map.

The hold-to-confirm duration is customizable now too. Destructive actions previously always required holding for 750ms; you can now choose anything from 200ms up to 3 seconds depending on how quickly or carefully you want those controls to react.

There’s also a new parallax strength setting for Cascade’s backgrounds. 100% gives you the movement Cascade had before, while 0% keeps the background completely still. You can also choose anything in between if you like the effect but want it to be more subtle.

The HUD editor got another small usability upgrade with a proper timeline scrubber. You can drag through the song and quickly preview the HUD at any point in the map instead of having to wait for the autoplay to reach it. Seeking also keeps the full chart context intact, so things like the density graph and note count don’t suddenly change just because you’ve jumped further into the song.

The HUD preview itself is more predictable now as well. Its autoplay always runs perfectly regardless of your normal humanized autoplay settings, impossible autoplay situations are ignored instead of being counted as misses, and combo and accuracy stop changing while you’re actively moving HUD elements around.

And finally, the desktop app now asks before closing. Both the Exit button on the start screen and the Exit action in the command palette show the same confirmation dialog Cascade already uses for other destructive actions. Confirming still uses the normal fade-out and menu music transition, but an accidental click can’t immediately close the app anymore.

You can try it here:
https://cascade.sheepex.net

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This update is mostly about making playtesting feel like the real game and making it easier to share your maps.

The biggest change is the playtest. I rebuilt it on osu!mania’s actual rules, so hold note tails, note lock, timing and offsets now behave the way they do in osu!. On top of that there’s a new HUD editor: your map plays on autoplay while you click and drag anything on screen to move or resize it. Scroll speed and audio offset moved in there too, so the playtest settings are a lot less cluttered now.

I also added Map Cards. With one click you get a clean image of your map with its MSD, skillsets, BPM, length and note stats, ready to post on Discord or anywhere else. There’s also a skillset graph under the timeline now that shows which skillset makes each part of the song hard, so you can see where a map spikes without playing it.

There are a bunch of smaller changes too: Malody charts can be opened and exported, hitsounds can be copied onto every difficulty at once, there’s a colourblind-friendly lane colour option, keybinds work like osu!stable so you just type your keys in order, and the whole editor is now translated into German, Russian, Portuguese and Chinese.

You can try it here:
https://cascade.sheepex.net

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24h 42m 36s logged

Hello! I worked on Cascade a lot, mostly on playtesting and on sharing maps.

The biggest change is the playtest. I rebuilt it on osu!mania’s actual rules, so hold note tails, note lock and timing now behave like in the real game. I also added a HUD editor: the map plays on autoplay and you click and drag anything on screen to move or resize it. Scroll speed and offsets live there now too, which cleaned up the settings a lot.

I also made “Map Cards”. You get an image of your map with its MSD, skillsets, BPM and other stats that you can post anywhere. There’s also a skillset graph under the timeline now, so you can see which skillset makes each part of the song hard.

Smaller stuff:

  • Malody charts can be opened and exported
  • hitsounds can be copied onto every difficulty at once
  • a colourblind-friendly lane colour option
  • keybinds work like osu!stable, so you just type your keys in order
  • the whole editor is translated into German, Russian, Portuguese and Chinese

Try it here: https://cascade.sheepex.net

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