Just a tool that captures open nodes of any website opened by admins,users etc etc
Just a tool that captures open nodes of any website opened by admins,users etc etc
So for time being to log in my time I am writing this devlog So I am currently building an game in UNITY called riflines it is a post apoclayptic survival game
So hello all, this is devlog has nothing much to tell I am typing this only for the sake of getting my time logged in so please read my ship after this devlog it would have all the new features of the website.
What I Fixed & Added1. Moving to Production & SecurityFlipped the Switch to Production: Moved the app out of the testing phase in Google Cloud Console. Now, anyone with a Google account can technically log in.Locked Down the API Key: Set up website domain restrictions so the API key only works on https://sarveshwaran20.github.io/. Even though the key is visible in the frontend code, it’s completely useless if anyone tries to steal it and run it somewhere else.Cleaner Sign-In: Cleaned up the initialization code so users aren’t bothered with setup popups when they try to connect their accounts.2. Fixing the Canvas Linking Bug (Big Win)The Problem: When users imported a Google Doc or Sheet, it loaded inside an iframe. When they tried to click the node to link two documents together, the iframe would swallow the mouse click, breaking the logic lines.The JavaScript Fix: Rewrote the linking function using pure JavaScript. Now, the second you click the “Link” button, the app temporarily forces all iframes to ignore mouse interactions (pointerEvents = ‘none’). This lets you click the target node perfectly. As soon as the line is drawn or cancelled, it turns mouse events back on.Missed Click Protection: Added a canvas listener so if a user clicks empty space while trying to connect two files, the app cleanly cancels the action instead of getting stuck in a glitchy linking state.Where We Stand with Google VerificationDomain Verified: Successfully verified the root domain on Google Search Console.Bypassed the Automated Bot Bug: The Google Cloud automated domain checker was glitching out because GitHub Pages uses a subpath (/Orbit-Matrix/). I bypassed the bot by submitting a manual override message to Google’s compliance team explaining that the tool is being built directly for Google Workspace users.Review Queue: The app is officially in the human review queue. Once they review the unlisted YouTube demo video and approve the Drive/Calendar scopes, the scary “Unverified App” warning screen will vanish for everyone.What’s NextWait a few days for Google’s Trust & Safety team to approve the app.Keep an eye on how the browser-based WebLLM AI handles memory usage on different computers.
I have been working on a new project, so it is basically called Orbit Matrix. The purpose of orbit matrix is to integrate Google Docs, Sheets, and slides in one place. For now it is still in the testing phase and is not yet completely ready for Production below is a glimpse of the website.
Well, the reviewers said that I have used AI to generate my Readme and I do agree with that but I had used my own tool an VS code extension that I had built to specially write my README according to the Stardance guide to write a README.
I designed and shipped a developer tool that turns a messy, un-documented codebase into clean, structured Markdown with a single command. The engineering behind it comes down to a smart filesystem loop that extracts text logic while ignoring binary noise like images, alongside an automated character-capping threshold that protects the backend from hitting strict token limits. By feeding this sanitized code directly into VS Code’s native GitHub Copilot chat model interface, the extension entirely cuts out the need for third-party API keys or manual copy-pasting. It dynamically streams the generated layout straight into a new editor tab, turning an hour of manual technical writing into a five-second automated workflow.
What’s New in v7.0?Modular System Payload Added: Implemented four high-demand operational tools directly into the desktop environment framework:Tactical Countdown Timer: A clean standalone execution utility supporting instant state shifts ([ ENGAGE ] / [ ABORT ]).Live Diagnostics: Connected tracking routines directly to network speed streams and live client hardware battery capacity readouts.Initiate Audio Link: A client-side disk reader that mounts and handles local tracks seamlessly without remote validation barriers.Sys Calculator: A mathematical parsing utility utilizing a grid layout matching our main system shell design.Taskbar & Dock Optimization: Reworked icon layout properties, introducing unified square containers featuring neon-pink borders and hover state tracking.Malware Spirit Calibration: Relocated the pet system away from absolute percentage positions to relative alignment metrics. The companion now anchors right above the centered dock layout safely to stop layout overlap glitches completely.
Following a near-fatal system crash where my layout fractured into a black void and the JavaScript died, I am thrilled to report that Stellar HUD v1.0 is officially live and fully operational on GitHub Pages. Over the last operational cycle, I completely overhauled the dashboard’s architecture using a robust CSS Grid layout that gracefully preserves screen real estate, while condensing the top bar into a unified flexbox control module that holds the search bar, the audio comms, and a newly relocated terminal-style Primary Directive. On the hardware and telemetry front, I successfully implemented native browser geolocation to pull seamless local weather data via the Open-Meteo API, integrated a real-time tracking algorithm that pings the ISS orbital velocity coordinates every three seconds, and wired up a custom 25-minute Pomodoro focus timer alongside an auto-saving localStorage mission log. Capping off this major update is a global, CSS @keyframes driven “System Lockdown” protocol that turns the entire dashboard into a flashing crimson alarm state, successfully taking the project from a broken localhost build to a production-ready, highly reactive developer workspace.
For this sprint, I built a futuristic, deep-space themed “New Tab” dashboard using Vite and Vanilla JS. I successfully integrated the NASA APOD API to fetch daily telemetry and high-def imagery, alongside a custom Google search command console and network relay bookmarks. The biggest hurdles were environment setup—specifically fixing a missing npm path, bypassing a strict Windows PowerShell execution policy, and manually writing a missing package.json file to get the build working. I successfully resolved these blockers, secured my API key using environment variables and GitHub Secrets, and deployed the live app. Next up: implementing a local storage “Primary Directive” to track daily objectives!
In this latest sprint, I completely overhauled the StarkOS interface to address feedback that it looked too generic, pivoting from a clean corporate HUD to a highly customized “Cyberpunk Damaged” aesthetic complete with a CRT flicker, scanlines, and a neon color palette. I stripped out the old side-navigation and engineered a macOS-style floating bottom dock featuring bounding hover animations and a functional Spotlight-style global web search. To inject more personality into the OS, I integrated several custom interactive features: a fully playable HTML5 Canvas “Neural Snake” arcade game with a dynamic restart UI, a cinematic screen-shaking “Protocol 84” self-destruct sequence, and a hidden Avengers ASCII Easter egg triggered via the mainframe. Wrapping up the session, I squashed layout caching issues, widened the terminal for better readability, and refactored the game loop to bypass Canvas color rendering bugs, resulting in a gritty, native-feeling desktop environment ready for re-certification.
Today’s session focused on bridging the gap between the offline sandbox and real-world data. I integrated the HTML5 Geolocation API to ping coordinates upon system boot, feeding that exact latitude and longitude directly into a live OpenWeather API fetch request. This allowed me to project real-time local temperature, meteorological conditions, and the current city directly into the central Arc Reactor HUD overlay. To tie the entire ecosystem together and enhance the immersive J.A.R.V.I.S. experience, I engineered an automated welcome protocol within the terminal mainframe. This sequence triggers instantly upon a successful location lock, outputting a dynamic security clearance message customized for the detected city. The entire OS now feels significantly more alive, perfectly complementing the rock-solid local storage and offline blueprint capabilities established in earlier sprints.
Today’s developmental sprint successfully overhauled the system’s data architecture, transforming temporary network processes into permanent local workflows. In the Schematics layout, I pruned the tactical archives database to focus exclusively on Counter-Strike and Call of Duty: Mobile, transitioning all map arrays from temporary web placeholders to absolute local routing path links for optimized, offline tactical data processing. Concurrently, I upgraded the System Logs engine by engineering a local file-export mechanism utilizing JavaScript Blobs and modifying the window interface with a direct action button, enabling users to physically save and download encrypted text data directly to a local drive as a standardized document to secure data persistence beyond temporary browser memory cache.Yet to add the feature to track weather.