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pauljako

@pauljako

Joined June 11th, 2026

  • 36Devlogs
  • 4Projects
  • 3Ships
  • 34Votes
Currently enjoying Kotlin and building Mobile Apps with it...
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Reposted by @pauljako

3h 18m 10s logged

I did a lot of research regarding the error from two devlogs ago. The Linux initrd tries to mount the disc drive to finish booting. However, there is no disc drive… There is a way to pass ramdisks from UEFI to Linux: The NVDIMM Firmware Interface Table (NFIT) can store entries pointing to ramdisks in reserved memory areas. And the Linux kernel includes a driver for this! The nfit modules creates device files at /dev/pmem*. Unfortunately, the Arch ISO doesn‘t seem to ship that module, or I‘ve run into a severe misunderstanding of the protocol. I really don‘t want to give up, and there must be a way to do this (Ventoy and iPXE (mostly) work), but I couldn‘t find it. Stardance is coming to an end. If you know how NFIT works, or how Ventoy does it, PLEASE tell me!

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I made Hack Club Mobile!
It is a phone App for Stardance.
The most difficult part was probably trying to make it more interactive, as almost all POST-Request require and authenticity_token. I eventually gave up on that.

Hack Club Mobile can browse the Stardance Feed so you can discover cool new projects!

It is written in native Kotlin Multiplatform making it completely native on Android while still keeping iOS functionality. I was already familiar with this framework so the UI-Part was actually quite easy (except the Infinite-Scrolling, I never done that before.)

I really want to continue this but sadly, Stardance is ending soon. I just started to late :c

  • 10 devlogs
  • 16h
Try project → See source code →
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46m 12s logged

I added a README and done some small changes before shipping. I did not come up with a logo though so the Default Android one should be enough for now…
I have a lot more Ideas but sadly, Stardance is ending soon…

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Reposted by @pauljako

1h 28m 33s logged

Devlog #19

I’m back after my first week of school after the holidays :)
The newest update is that I implemented rendering for the icons you select in the desktop software. The mechanism behind it wasn’t easy, but here’s my final implementation:

Each button’s icon arrives over BLE as a base64-encoded bitmap in the JSON config. renderIcon() decodes it and hands it off to changeIcon(), which builds an lv_image_dsc_t and assigns it via lv_image_set_src() to that button’s LVGL image widget or blanks it out if no icon string was provided.
I also fixed some things in the Desktop software :)
The next step, is making the config persistent on the ESP

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28m 44s logged

I added iOS-Support! The Share-Sheet behaves a bit weirdly and only worked in the iOS Simulator. Hopefully it will work on real devices but I only have an iPad to test with. The IPA is also unsigned because there is no world where I will pay Apple 100€ every year! But yeah, it works well enough…

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1h 56m 52s logged

Various small changes have been made. The Project View now has a back
button and stats and Devlogs now have a Share button!
The most time however, was spent on figuring out rememberSaveable(). It
is a Composable that saves its state across reloads, such as when going
back or when rotating the Screen. Not having to load the Feed again when going back from a project
is a lot smoother and looks better. However, I had quite some trouble with the Saver. I
ended up just wrapping stuff inside a list, as that appeared to work.
However, the App now crashes completely when closing it (or turning off
the screen)…

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2h 24m 46s logged

Okay, didn’t Devlog in a while. I first added the Like-Count at the bottom of a Devlog. It worked quite well!
But when I tried to actually make it interactable, I failed miserably. For some reason, Stardance requires an authenticity_token on POST-Requests which is just inside the HTML as well. While I could have probably just acquired that as well, I just felt too dumb. Who thought, that this would solve any kind of Security-Problem? It is not comparable to a CAPTCHA!

Anyways, I now started on implementing a Project-Screen which is already looking pretty okay! (I just used the same Feed-View as from the other Parts, lol)

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1h 18m 29s logged

I added Tabs on the Explore Page and Statistics on the User Account Page. I am not quite sure, if I like the Fact, that the Tabs are a bit overloaded and the “Following” Text is wrapped into a new line. But that is of course dependent on the Screen Size. Same with the Facts on the Account Page: I originally also wanted to show the Follower/Following Count there but that ended up being too much. I am, however, quite happy about this layout!
Next Objective is bringing more Interactivity: Liking Posts, seeing Comments etc.

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20m 30s logged

I tried adding Browser support but it doesn’t really work. Stardance does not do CORS correctly so I first had to build a custom Proxy for it (which means that Rate-Limits will be reached much faster). After that, I noticed that Images would still not load because I would somehow need to rewrite the src Attribute. Additionally, logging in is not possible because I can’t really set the Cookie Header…
Yeah, I am going to leave this as is…

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3h 22m 57s logged

I have implemented an Account Page! The Design, especially the Padding still has to be refined but I like the general layout of it!
Unfortunately, I did not find a better way for the User to authenticate than pasting a Cookie inside the App. This is not very User-Friendly but for now should(tm) work…

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2h 34m 48s logged

Quite a few changes have been made. First: I am now using the MultiplatformMaterialYou-Library to theme the App. This will make it sync to your System Theme on both iOS and Android and even to your Wallpaper Colors on Android 12+. Second: Images now render thanks to Coil. Sometimes they are a bit too big though… And not to forget: Authentication theoretically works as well now! There is just no UI for it yet…

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1h 23m 34s logged

We can now display a very basic Version of the Feed with Infinite Scrolling! This took longer than I wanted because the way Compose works can often be really confusing. It is very hacky because I just load more when the LazyColumn requests it… Anyways, Rendering Images and Authentication will be the next goals…

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1h 8m 18s logged

I am building Hack Club Mobile, a Smartphone App for Stardance (and hopefully other YSWS’s in the future).
When I first had the Idea of creating this, I thought: “Oh yeah, should be easy. Just call some JSON APIs and you’re done.” Oh how wrong I was. These stupid c***kheads from Hack Club who cant write a Single line of working Code use HTML Templating. Making it very hard to build stuff like this.
Thankfully I found ksoup which allows me to parse HTML in Kotlin.
Speaking of Kotlin: I am building this App with Kotlin Multiplatform and Kotlin Compose. This will make the App work and look native on Android and also work (maybe not as good though) on iOS. I am already quite familiar with it as I build multiple Apps using it.
Lets just hope I don’t give up this early because I think it could get really useful…
For now, the Focus is on viewing the Feed (what you see in the Stardance Home-Tab) which already works… kinda… somewhat…

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I made traewelling-tagtistic.
It is a simple tool to view statistics based on your Träwelling tags.
It was not that hard overall but it was still something, I really missed before.
It was fun to play around with the CSS which I do really like the outcome of :)

  • 9 devlogs
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1h 55m 11s logged

I now added a UI for the new API. It still needs more refinement but I like the Initial Design. Clicking on a Bar shows you, which Check-Ins have said tag set. The rightmost bar also shows Check-Ins with no Tag Value assigned.

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1h 0m 19s logged

I updated the API to show more Information. More specifically, it now shows Journeys, that did not have a specific tag set at all and it shows which Journeys had a Tag Value.
Now I just have to implement this in the UI…

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Reposted by @pauljako

1h 31m 53s logged

I removed the import-tree dependency in my nixos config so users need to download less inputs 🎉

It took some time because it was a bit difficult to reimport each file but I did it :)

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Reposted by @pauljako

1h 55m logged

I tried to darken the whole scene and add a flashlight… But I spent over 1 hour debugging the gradient and trying to get it to get darker on the way of the light but IT JUST DOESNT WORK :((((

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