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First devlog! I’ve never made a personal website before, so I want to do it right. I’m planning to go heavy with lots of art and web design.
This is my first time ever doing art, and I quickly decided to do pixel art as it’s a lot easier than digital painting.
I’ve made a few assets and am planning to do a lot more!
In the beginning it was quite rough and my drawings looked terrible, but after a few days it turned out much better than I was expecting, and I even applied some Minecraft building concepts!
Like, for example:
- Outline first, then color, then details. The final result won’t look good if the shape isn’t right.
- Details are what turns a good Minecraft build (or drawing, in this case) great. Once you think you’re done, think about what details you could add. Then repeat. You should be able to do this a lot more times than you think, and it’s how you improve your technique. The cat asset below took ~20 revisions.
- Use a reference image, or multiple. Don’t reinvent the wheel.
- Learn basic color theory, it’s really useful.
Other than that, it just took some creativity and some trial and error.
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Added option in config screen to choose the renderer, also added back frustum culling (where clouds don’t render behind the camera)
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Updated the mod to 26.2 pre-4, as well as YACL 3.9.4 which also just came out earlier today. NeoForge is also out but I’m too lazy to setup their custom repo for prerelease builds so I will fix NF support when 26.2 releases.
I fixed a really annoying bug that was making the cloud ripple effect way larger in magnitude than it was supposed to be, and I added a hardcoded minimum brightness in the shader so that clouds will be just barely visible at nighttime.
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the renderer looks good again! i added back the light gradient sampling, so the clouds actually turn orange during sunset and go dark at night time like they used to.
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spent like 12h getting the blaze3d renderer to work. long story short, the opengl renderer is a mess and I’m doing pretty much a full rewrite to get it to work on blaze3d. it’s taking extremely long but i’m happy because i’m learning a lot about graphics. the core functionality kinda works but there are all sorts of bugs, and a bunch of features are missing. some of them i probably just won’t be adding back.
p.s. vulkan renderer so cool! performance is a lot better than opengl on my mac