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not-willem

@not-willem

Joined May 31st, 2026

  • 18Devlogs
  • 6Projects
  • 1Ships
  • 0Votes
i am not willem
definitely not willem
not at all

the
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Reposted by @not-willem

1h 12m 3s logged

My respect to real CPU designers, this is tricky work! The most difficult thing is working with the 256 different registers, that’s lots of wiring to get done.

My respect to real CPU designers, this is tricky work! The most difficult thing is working with the 256 different registers, that’s lots of wiring to get done.

Replying to @The_Craw

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2h 10m 17s logged

ok yay i think i’ve finished.

so i added personalization where you can add apps and ive also added a way to change the background.

currently theres no way to remove apps but i really cant be bothered to figure it out so you cant save apps either. maybe a little more coding would fix that but im just gonna stop instead of perfecting it too much.

anyway you can check it out at https://github.com/not-willem/bbnOS

have a good day!

ok yay i think i’ve finished.

so i added personalization where you can add apps and ive also added a way to change the background.

currently theres no way to remove apps but i really cant be bothered to figure it out so you cant save apps either. maybe a little more coding would fix that but im just gonna stop instead of perfecting it too much.

anyway you can check it out at https://github.com/not-willem/bbnOS

have a good day!

Replying to @not-willem

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Reposted by @not-willem

3h 34m 37s logged

Added ALOT to bbnOS but heres just a general description of it so far:

bbnOS is a HTML based HTML “operating system” with features like a web browser and a terminal and much more to come

ive gotten the web browser to work which right now is just https://flipgrid.cf/ and the terminal but im yet to actually make things close and scale around and drag around and fullscreen and minimise etc…

hope everyone has a good day today!

Added ALOT to bbnOS but heres just a general description of it so far:

bbnOS is a HTML based HTML “operating system” with features like a web browser and a terminal and much more to come

ive gotten the web browser to work which right now is just https://flipgrid.cf/ and the terminal but im yet to actually make things close and scale around and drag around and fullscreen and minimise etc…

hope everyone has a good day today!

Replying to @not-willem

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3h 34m 37s logged

Added ALOT to bbnOS but heres just a general description of it so far:

bbnOS is a HTML based HTML “operating system” with features like a web browser and a terminal and much more to come

ive gotten the web browser to work which right now is just https://flipgrid.cf/ and the terminal but im yet to actually make things close and scale around and drag around and fullscreen and minimise etc…

hope everyone has a good day today!

Added ALOT to bbnOS but heres just a general description of it so far:

bbnOS is a HTML based HTML “operating system” with features like a web browser and a terminal and much more to come

ive gotten the web browser to work which right now is just https://flipgrid.cf/ and the terminal but im yet to actually make things close and scale around and drag around and fullscreen and minimise etc…

hope everyone has a good day today!

Replying to @not-willem

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16
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1h 51m 20s logged

rawFilm

a program to restore old films to look like they’ve been taken by a modern day digital camera

currently ive made a command line interface and worked a little bit on the actual video fixing. Ive made background flicker fixing and i would show some examples but the video im using as a test is really long and i cant be bothered to get a smaller video haha

anyway im gonna add in some video jitter fixes and denoising to remove the film grain

and then MAYBE colorizing as an option but i assume it would be slow

also i forgot to add but i HAVE implemented a FFmpeg thing to convert the video to an image sequence and then use pillow to edit it.

rawFilm

a program to restore old films to look like they’ve been taken by a modern day digital camera

currently ive made a command line interface and worked a little bit on the actual video fixing. Ive made background flicker fixing and i would show some examples but the video im using as a test is really long and i cant be bothered to get a smaller video haha

anyway im gonna add in some video jitter fixes and denoising to remove the film grain

and then MAYBE colorizing as an option but i assume it would be slow

also i forgot to add but i HAVE implemented a FFmpeg thing to convert the video to an image sequence and then use pillow to edit it.

Replying to @not-willem

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49m 20s logged

Started coding a command line interface.

Gotta actually make the program do its job but heres the plan:

use Pillow to take the images, find the general brightness of the image and then tone up or down the rest of the images to have the same levels of brightness as the middle frame or a different frame if you choose

then maybe a bit later I’ll add some line detection if its a cartoon to extract the lines and colors if a video is like REALLY bad

but yeah :D it’ll be cool

Started coding a command line interface.

Gotta actually make the program do its job but heres the plan:

use Pillow to take the images, find the general brightness of the image and then tone up or down the rest of the images to have the same levels of brightness as the middle frame or a different frame if you choose

then maybe a bit later I’ll add some line detection if its a cartoon to extract the lines and colors if a video is like REALLY bad

but yeah :D it’ll be cool

Replying to @not-willem

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Reposted by @not-willem

2h 10m 1s logged

Hey! My name is Mihai and I just started building AiRY, a programming language where you write code in plain natural language instead of strict syntax.
The Idea
Why do you need to memorize complicated syntax just to tell a computer what to do? AiRY lets you write normal instructions in any language you want, and the system translates them into executable code called AiRY Core.
The architecture is simple: an AI layer that understands what you want to do, and a deterministic execution layer that runs the code consistently every time.
What I’ve Done So Far
I defined the initial specification of AiRY Core — basically the rules that make the language work:
set — declares a variable
show — displays a value
read — reads input
if / else / elseif — conditionals
loop — equivalent of for
infloop — equivalent of while
Basic arithmetic and logical operations
A rule system for handling errors and unsupported operations
I also integrated a language model (Gemma 4-31B via Hugging Face) that translates natural language into AiRY Core using a custom prompt system. It works surprisingly well, even with variables written in Chinese.

Hey! My name is Mihai and I just started building AiRY, a programming language where you write code in plain natural language instead of strict syntax.
The Idea
Why do you need to memorize complicated syntax just to tell a computer what to do? AiRY lets you write normal instructions in any language you want, and the system translates them into executable code called AiRY Core.
The architecture is simple: an AI layer that understands what you want to do, and a deterministic execution layer that runs the code consistently every time.
What I’ve Done So Far
I defined the initial specification of AiRY Core — basically the rules that make the language work:
set — declares a variable
show — displays a value
read — reads input
if / else / elseif — conditionals
loop — equivalent of for
infloop — equivalent of while
Basic arithmetic and logical operations
A rule system for handling errors and unsupported operations
I also integrated a language model (Gemma 4-31B via Hugging Face) that translates natural language into AiRY Core using a custom prompt system. It works surprisingly well, even with variables written in Chinese.

Replying to @mihaidraghici023

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1h 9m 38s logged

okay probably gonna stop now

tried to add blocking forces but idk how well they work

ig maybe other people can edit this but im gonna work on another project now

okay probably gonna stop now

tried to add blocking forces but idk how well they work

ig maybe other people can edit this but im gonna work on another project now

Replying to @not-willem

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1h 4m 11s logged

i locked innn

made it so you can see points of drag and also made it actually work :D

i locked innn

made it so you can see points of drag and also made it actually work :D

Replying to @not-willem

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1h 2m 21s logged

changed the gui on the wind tunnel and made the particles move :D

changed the gui on the wind tunnel and made the particles move :D

Replying to @not-willem

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1h 3m 33s logged

lmao added a button and made particles but i still need to make them actually move

i think the ui is looking nice so far tho

lmao added a button and made particles but i still need to make them actually move

i think the ui is looking nice so far tho

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37m 1s logged

really cool svg thing and wind source

also does anyone know how to make the imported svg look less pixelated? using pygame

really cool svg thing and wind source

also does anyone know how to make the imported svg look less pixelated? using pygame

Replying to @not-willem

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