Bug Fixes and shipping
Fixed some bugs then put the itch.io page together for shipping
Audio and Settings
Added audio to the game and added the settings page. The settings page just contains custom sliders to control the audio buses.
Win and Lose screen
Added a win screen for when all mini games are complete, and a lose screen when all lives are lost. Both screens are similar to the title screen.
Features:
Minigame 3
Completed mini game 3 - a reaction game where you move to catch a falling coconut. The location is randomised each time you play.
Minigame 2
Finished mini-game 2, the clicker mini-game. Adjusted the script to make is more streamlined than the one in the tutorial. The location of the waffles is randomised, and they are also animated.
Minigame 1
Completed the first mini game - a mini platformer. Also overhauled the timer logic and in-between screen script.
Features:
In-between screen
Created the in-between level screen. The lives are represented with pulsing waffles.
Title Scene
Finished the title scene. Spent longer than I expected playing around with the UI.
Features:
Redid section
Overhauled the entire mushroom sector with new and more exciting puzzles and challenges. The difficulty has been increased.
This update includes:
Vector(x, y) so the spring can bounce the player to the left or right.Added Settings App
Added a settings app. Features:
Added two apps
Moved on from the main desktop to adding two generic apps.
About App: shows different sets of text and includes a sidebar to navigate them.
Photos App: displays images with a thumbnail sidebar. The images can be opened up into their own window by double-clicking
Framework
I have forgotten to post devlogs, so here is my progress so far: created the main desktop with a top taskbar with a clock, as well as a welcome window which can be dragged and closed.
Monster Brick
Added a new brick - the monster brick. Is destroyed when it’s “parent” monster is destroyed - meaning the player has to defeat certain monsters in order to proceed.