You are browsing as a guest. Sign up (or log in) to start making projects!

lima6

@lima6

Joined June 4th, 2026

  • 13Devlogs
  • 4Projects
  • 3Ships
  • 15Votes
Ship Pending review

A chaotic, fun-packed minigame collection!

Features:

Minigame 1: A mini platformer where you collect apples.
Minigame 2: A clicker game where you click waffles
Minigame 3: A reaction game where you catch a coconut
Settings: Adjustable music and SFX volume.

Credits:

Based on the Hackclub WarioWare guide
All art hand drawn.
Multiple contributors for audio

Try project → See source code →
Open comments for this post

1h 5m 54s logged

Audio and Settings
Added audio to the game and added the settings page. The settings page just contains custom sliders to control the audio buses.

0

Loading discussion…

0
1
Open comments for this post

45m 57s logged

Win and Lose screen
Added a win screen for when all mini games are complete, and a lose screen when all lives are lost. Both screens are similar to the title screen.

Features:

  • Win screen: added a particle effect for confetti
  • Lose screen: replaced the animation with a game over animation
0

Loading discussion…

0
1
Open comments for this post

49m 23s logged

Minigame 3
Completed mini game 3 - a reaction game where you move to catch a falling coconut. The location is randomised each time you play.

0

Loading discussion…

0
1
Open comments for this post

33m 22s logged

Minigame 2
Finished mini-game 2, the clicker mini-game. Adjusted the script to make is more streamlined than the one in the tutorial. The location of the waffles is randomised, and they are also animated.

0

Loading discussion…

0
2
Open comments for this post

2h 22m logged

Minigame 1
Completed the first mini game - a mini platformer. Also overhauled the timer logic and in-between screen script.

Features:

  • Animated sprites for the apples and player (fully animated idle, moving and jumping)
  • Animated timer in the corner to show the time.
0

Loading discussion…

0
1
Open comments for this post

39m 52s logged

In-between screen
Created the in-between level screen. The lives are represented with pulsing waffles.

0

Loading discussion…

0
4
Open comments for this post

1h 31m 50s logged

Title Scene
Finished the title scene. Spent longer than I expected playing around with the UI.

Features:

  • Functioning text buttons which tint when hovered over and pressed
  • Parallax-scrolling background (with what is meant to be a waffle pattern)
0

Loading discussion…

0
1
Ship

Mole in a Hole Version 2.1:

New update of the Mole in a Hole released + shipped! Updates:

1) Added a new brick - the monster brick. Destroyed when it’s “parent” monster is destroyed - meaning the player has to defeat certain monsters in order to proceed.
2) Redid section - overhauled the entire mushroom sector with new and more exciting puzzles and challenges. The difficulty has been increased.
3) Bug fixes - fixed some fade transition bugs.
4) Updated springs - updated the (mushroom) springs to make them more flexible - they can bounce the player to the left or right

Please try out our game and feel free to comment! (I would like to know if anyone can beat the game - it's not long).

  • 2 devlogs
  • 3h
Try project → See source code →
Open comments for this post

2h 18m 15s logged

Redid section
Overhauled the entire mushroom sector with new and more exciting puzzles and challenges. The difficulty has been increased.

This update includes:

  • Bug fixes - fixed some fade transition bugs.
  • Updated springs - updated the (mushroom) springs to make them more flexible. Changed the boost from just y to Vector(x, y) so the spring can bounce the player to the left or right.
0

Loading discussion…

0
1
Ship

WebOS
A lightweight, interactive and simplistic web operating system environment built entirely with vanilla HTML, CSS, and JavaScript. This project simulates a desktop interface featuring draggable windows, dynamic theme personalisation and an expandable photos app.

Key Features:
Window Management: Fully draggable application windows with boundary clamping to prevent windows from escaping the viewport bounds. Features a dynamic layering system that moves active windows to the front on click.
Customisation: 9 distinct selectable accent themes, as well as live-updating text input that modifies the operating system branding in the taskbar.
Dark Mode: A unified dark mode toggle that dynamically applies a overlay to tint and dim active theme wallpaper backgrounds without hardcoding separate colour tables.
Photos App: Single-click preview capability within the primary photo viewer. Double-click event listener that creates separate picture windows.

I plan to expand this project by completing the Hackclub Stardance mission WebOs 2 sometime soon.

Try project → See source code →
Open comments for this post

18m 35s logged

Added Settings App

Added a settings app. Features:

  • 9 different accent themes.
  • An editable operating system branding in the taskbar.
  • Dark Mode: A dark mode toggle that applies a overlay to tint and dim active theme wallpaper backgrounds.
0

Loading discussion…

0
3
Open comments for this post

28m logged

Added two apps

Moved on from the main desktop to adding two generic apps.

About App: shows different sets of text and includes a sidebar to navigate them.

Photos App: displays images with a thumbnail sidebar. The images can be opened up into their own window by double-clicking

0

Loading discussion…

0
21
Open comments for this post

14h 59m 12s logged

Framework

I have forgotten to post devlogs, so here is my progress so far: created the main desktop with a top taskbar with a clock, as well as a welcome window which can be dragged and closed.

0

Loading discussion…

0
4
Open comments for this post

22m 31s logged

Monster Brick
Added a new brick - the monster brick. Is destroyed when it’s “parent” monster is destroyed - meaning the player has to defeat certain monsters in order to proceed.

0

Loading discussion…

0
2

Followers

Loading…