Shipping
Updated the github page and exported the files for shipping: https://github.com/lima6-tech/Hackpad2
Shipping
Updated the github page and exported the files for shipping: https://github.com/lima6-tech/Hackpad2
Designing the case
Finished designing the Hackpad case - next up is firmware
Designing schematics and PCB
Designed the Hackpad schematics and PCB. Tried to add a rotary encoder but not sure if anything has even been done correctly.
Mini game 5
Completed mini game 5, which is a timing mini game where the player has to “stop” the pizza slice at the right time
Bug fixes
Fixed the bug where the timer shows a negative number.
New mini game
Created a new mini game where the player has to dodge falling obstacles.
Adjusted framework
Adjusted the main Global and Timer scripts to better support more mini games.
First prototype
Made the first prototype of the game.
Bug Fixes and shipping
Fixed some bugs then put the itch.io page together for shipping
Audio and Settings
Added audio to the game and added the settings page. The settings page just contains custom sliders to control the audio buses.
Win and Lose screen
Added a win screen for when all mini games are complete, and a lose screen when all lives are lost. Both screens are similar to the title screen.
Features:
Minigame 3
Completed mini game 3 - a reaction game where you move to catch a falling coconut. The location is randomised each time you play.
Minigame 2
Finished mini-game 2, the clicker mini-game. Adjusted the script to make is more streamlined than the one in the tutorial. The location of the waffles is randomised, and they are also animated.
Minigame 1
Completed the first mini game - a mini platformer. Also overhauled the timer logic and in-between screen script.
Features:
In-between screen
Created the in-between level screen. The lives are represented with pulsing waffles.
Title Scene
Finished the title scene. Spent longer than I expected playing around with the UI.
Features:
Redid section
Overhauled the entire mushroom sector with new and more exciting puzzles and challenges. The difficulty has been increased.
This update includes:
Vector(x, y) so the spring can bounce the player to the left or right.