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layerblayerplus

@layerblayerplus

Joined June 2nd, 2026

  • 86Devlogs
  • 6Projects
  • 1Ships
  • 18Votes
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43m 17s logged

I did final github update I added lots of photos and did some other minor edits I am still planing to change some things but I want to order now because stardance is almost over

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1h 21m 7s logged

  • I did more onshape editing

  • I worked on making the diffrent parts fit together after being 3d printed
  • I also worked on changing the amount of holes on the side panel as I only have 4 dials in the design now, not 5
  • technical

  • the top shell(light blue), bottom shell(dark blue) and water air membrane(orange) all have holes in their corners and now can be held together by a 30 mm length, 5 mm width pin
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1h 14m 1s logged

  • I EDITED THE ONSHAPE MODEL

  • what I changed

  • I added a seprate detached part for the control panel (grey part with holes, bottom center in image)
  • I resized the heatpump holes to fit one peltier modules as using one module makes it more cost effective.
  • I added a hole in the main electronics box to connect the peltier modules to the micro controller ect.
  • I also did numurous minor changes like extending and shorting parts or moving parts ect.
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34m 2s logged

I found cheaper parts for my project bringing the total from arround 144 usd to 50 usd

  • I saved the most by changing from a grow bulb to grow led strip
  • I also saved a lot by getting my servo from robotshop instead of amazon
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2h 57m 7s logged

  • finished 4 digit 7 segment display

  • I actually(mostly) finished coding the 7 seg 4 digit display this is how it works

  • if you turn a potentiometer
  • it changes the power of the attached outputs strength via a mosfet
  • the 4 digit display shows all the set values of outputs one by one
  • it shows an new output every 5 seconds
  • Techincal

  • I had to figure out how to do a local delay in the code to track time

  • so i had to figure out how to use the millis() function which tracks milliseconds from the ardunio being turned on
  • I then used this to make a tick system to make the 4 digit display show a new value every 5 seconds
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Ship

this is my game asteriod hunter a game where you shoot down asteriods to gain materials to make your own space base

  • this ship is part 1 of the game this is also the first game I ever made
  • (mobile mode doesn’t work right now that will be fixed in ship 2)
  • 51 devlogs
  • 86h
  • 9.79x multiplier
  • 837 Stardust
Try project → See source code →
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2h 8m 4s logged

THE MOBILE UPDATE

  • I made the game work on mobile devices

  • when the game starts you can choose mobile mode if you are on a phone or iPad ect
  • In this mode every input has a button on the screen
  • the buttons I have made so far

  • left (turn turret left)
  • right (turn turret right)
  • space (shoots laser)
  • shop button(goes into shop mode)
  • resume button(goes out of shop mode)
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1h 34m 4s logged

  • I decided to fix the bug that caused asteroids that are destroyed from not dropping materials I did that because it was becoming to common 
  • Made every hit make sound but made last hit make bigger sound 
    -Made asteroid hitting ground sound better 
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1h 21m 1s logged

  • RANDOM FIXES

  • I added the repair system for the Sabatier reactor because I forgot to do that previously 
  • Resized click boxes for buying upgrades to fit the text better 
  • BUGS

- Fixed problem where clicking on empty screen in shop mode could cause accidental upgrades purchases

  •  Fixed a major bug where asteroids would disappear mid-air sometimes after being shot down. Now it always show a destruction animation, but I kept the part of the bug which made the asteroid have a small chance to not give you any materials as a new feature 
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1h 50m 36s logged

  • BUGS

  • I fixed A bug where you couldn’t buy upgrades anymore this was caused by a variable for tutorial mode never turning off as I reset the games values before turning tutorial mode off 

  • I also fixed many minor bugs caused by the tutorial update

  • I added two new sounds

  • The sound the laser in the carbon burner upgrade

  •  The sound of combustion from the Sabatier reactor 

  • I also fixed the sound that the side lasers make when charging the megalaserbeem 

  • I also made two small sprites

  • the sprites were added to the starting Ui so the (tutorial) and (click here to start)  buttons look nice instead of just being some floating text 

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