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ektoracc

@ektoracc

Joined July 25th, 2026

  • 16Devlogs
  • 2Projects
  • 1Ships
  • 15Votes
Git up mush
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3h 22m 33s logged

Second-to-last devlog

I finally managed to assemble almost everything together; that includes:
-Switch
-Switch casing
-Walls
-rods
-Gears (both the 25-tooth and the 10-tooth one)
-rolling ball (which doesn’t quite look like it’s moving in the video)
-Spinner

The very last thing I have to do is assemble the joystick mechanism, which I am guessing will pure pain to do, and then I’m done!

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2h 42m 54s logged

Because the last design wasn’t only terrible but also unfinished, I focused on the joystick, which ended up taking a lot more time than expected. I shortened it since it wouldn’t fit in the cube, added the spring that will hold the stick in the middle in place, all the connectors, and the cap. The proportions compared to the fidget cube are still off by quite a lot. The part that genuinely scares me, though, is the mate connectors, which will definitely take a lot of time

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1h 54m 21s logged

Devlog #3
After redesigning the switch and making it thicker, I got into the joystick part, where I had a lot of trouble for no reason at all. After several concepts, I came up with this idea, featuring 2 bridges that will be able to move freely on the x and z axes, making the joystick movable in all directions.

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1h 23m 57s logged

Devlog #2
Remade the side with the gears and made it cleaner and more refined, while also adding a place for a rolling sphere. I also designed a simple switch mechanism, which, when 3D-printed, would, in theory, make a satisfying clicking sound.

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1h 15m 41s logged

Devlog #1
With school starting and me being fresh out of ideas for CAD, I decided to start on an anti-stress fidget cube, which everyone has used at least 3 times in their lifetime fs. Proportions are off as HELL, but anyway. Did the first 2 sides (almost) and am now aiming to clock in more time to get that certificate. Shi lowk looking kinda fire tho. (it doesn’t).

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Ship

I made an interactive Turbofan engine in Onshape. I found it particularly challenging since it’s my very first Onshape project, and all my previous CAD experience was done in Fusion360, for which I didn’t know how to track the time and therefore didn’t use it🥲. I can confidently say that I am very proud of my design, since I made something fairly complex with no experience with this CAD platform. In case you are interested enough to test it, make sure to use the Section View option to split the design and be able to see it from inside

  • 6 devlogs
  • 13h
  • 8.42x multiplier
  • 106 Stardust
Try project → See source code →
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2h 1m 11s logged

Devlog #6 (Final Devlog)
Scrapped the bulky part that was connected with all the high-pressure blades in the middle, but other than that, I got the hang of Onshape mates and managed to make the blades rotate around their assigned shafts. (Excuse the movement quality of the blades🙏)

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2h 38m 14s logged

Devlog #5
Finally finished the overall design by adding the core turbines, the fan turbine and the nozzle at the very back. I also added the casing, which simply makes the entire design much more complete and aesthetic. Due to my inexperience with Onshape, there were some components that I didn’t design, such as the burner, with which I also had problems understanding where it was, how it was supposed to be designed and how it worked. The last step would be to assemble everything together correctly, which would make it ready to ship.

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2h 13m 12s logged

Devlog #4
I completed the HPC by adding 5 sets of rotating blades and 4 sets of fixed airflow guiding blades, which, in theory, would seriously compress the air, leading to more energy being contained. I also finished the high-pressure turbine, additionally leaving a space for the combustion chamber to take place. The next and probably last thing to do would be designing the low-pressure turbine right behind the high-pressure ones, followed by the nozzle and lastly the casing

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2h 25m 11s logged

Devlog #3

Started designing the HPC(High-pressure compressor) by applying a set of rotating blades and a set of fixed ones with the sole purpose of guiding the air so that the other blades are way more efficient. Most of the time was spent analysing the design, as well as researching airfoils for future upgrades. Next would be to fix the dimensions since they are a tad off and add more parts to the HPC.

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2h 15m 32s logged

Devlog #2

I completely redesigned the turbofan engine by refining the fan blades, making them smoother and more efficient. A low-pressure compressor stage was also added just behind the main fan which blades are also refined.

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1h 1m 31s logged

Day 1 of trying to build a turbofan engine in Onshape without going absolutely mental

This is my first time properly using Onshape since moving to Fusion360, so this could either turn into a genuinely good engine OR a collection of confused parts.
At the moment, only the biggest fan is designed, for which I spent most of the time watching Onshape tutorials.🫩

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