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dfe

@dfe

Joined June 1st, 2026

  • 5Devlogs
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formerly @somebodyelse :D
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Reposted by @dfe

7h 27m 33s logged

Hello everyone new updates!!

The original mod talked to a server over raw TCP/UDP sockets (using a Java networking library called KryoNet) for things like player stats, the server list screen, and update checks. That backend was never open source and doesn’t exist anymore, so I’ve been writing a brand new one that speaks the exact same “language” the client expects matching its wire protocol message by message so the old client just works against new server code without needing to be rewritten itself.

So far that new server handles:

Player profiles (kills/deaths/stats)
The in game server list
Live player count

More message types (server-side crash reports, supporter status, the update system) are getting added one at a time as I work through them.

Networking infrastructure.

Got a relay set up so the client’s existing hardcoded connection info actually reaches the new server, DNS pointed at the right place, and both sides talking over the same ports without falling over which involved learning more about TCP vs UDP port binding and firewall/security groups than I expected to going in.

Fixed a pile of dead links. A handful of things the mod calls out to at runtime (update checks, a resource pack, some JSON it fetches for the main menu) pointed at old GitHub links that don’t exist anymore. Tracked those down one at a time and replaced them with working equivalents, including chasing down a sneaky “blocked because of the default Java user-agent” issue that looked like a permissions bug at first.

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2h 1m 41s logged

i made you able to pick up the logs and fuel the fire. the fire also warms you up. the light from the fire drops according to how fueled it is. i also added a tree, which you will eventually need to cut down to get wood.

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1h 17m 48s logged

finally got around to learning the bare basics of blender and now put in a VERY accurate model of logs into the game, next to make them collectable and fuel the fire. also, now the vignette goes down when you are not near the fire and back up when you are near it.

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53m 2s logged

I made the snow look ✨even better✨, and now i’me working on making a vignette that will slowly cover the screen, showing that you’ll be getting colder. i kinda want to have the game have little to no actual UI, i think that would be cool.

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26m 31s logged

ok so i mightve made the snow look worse, i’m not really sure tbh. i switched to GPUParticles3D because they have collision so i though it’s be cool, but idk if it looks that great. i probably need to start on the actual game soon lol (excuse the touchpad-disables-while-typing jank in the video oops)

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19m 13s logged

I made the snow look pretty good! I added some volumetric fog, and the snow is just a simple CpuParticles3D with a text mesh of an asterisk, ill make a better one someday. now that i can bear looking at it i can start making it an actual game!

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