fixed 2 game-breaking bugs and discovered new ones
i swear my project is a rotting apple with how many bugs are in here, managed to fix a bug where upon death enemies would switch to the attack state on the last frame, and another where when switching characters the animations would glitch
wait did i mention that you can switch characters?
it’s a core mechanic in FRESH, by holding TAB the player can switch to another character in their view! its a bit jank and needs some visual feedback, but its feeling quite nice so far :)
however theres a bug where if a locked-on enemy dies it stays locked-on, to be honest i have no clue how to fix this without refactoring my code so i guess ill just cry