stardance has been extended another month! the new deadline is october 31 :)

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asherwandenreich

@asherwandenreich

Joined June 4th, 2026

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42m logged

Finished “Build Your Own Blog,” yay!

In the repo there’s a little .md I created to take notes on the git commands and the flags I used. Spent a while pushing the code to GitHub through the terminal instead of using Claude, which I was used to doing because of a hackathon I did with my friends.

Spent more time finnicking around with Vercel (time which wasn’t recorded for Stardance) and finally deploying the website. Super happy with the end result and I have ambitious plans for the next steps.

I spent a few hours last night setting up Oracle Cloud and installing Headscape on that server. I want to use Cloudflare for DNS and buy my own domain, and host the Oracle Cloud / Headscape VPN on a subdomain.

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2h 22m 7s logged

Following the tutorial, “Build your own Blog.” Currently on step 7/9, but somewhere along the line something went wrong. (screenshot attached below) Maybe because I wanted to type out the code instead of copy and pasting, but idk.

Trying to finish the tutorial and deploy to Vercel, and then I want to start experimenting with 3D libraries and motion like you often see on Instagram reels.

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1h 57m 20s logged

Making it better: 01

First I found that finalizing anything over 5 plants would freeze my Mac for over 10 seconds. I looked over the vibe code and realized it was using permutations and generating every single outcome and running each outcome through the scoring system.

I used AI to switch from a brute force engine to a much more optimized engine. It implemented memoization (cache) which eliminated duplicates. It also implemented hill climbing sorting and random restarts, which helped find the best outcome much faster. (86% decrease)

Now that I’m starting to understand Stardance and Hack Club I’m pivoting from heavy vibe-coding to having Claude walk me through the code instead (in tandem with the tutorials). I’ll pitch the ideas, fixes, next steps, and ask Claude when I’m stuck on the technical aspects.

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2h 57m 23s logged

Made it exist:

Manually wrote the base of the engine that took a user’s given plant (berry) genes and weighed its worth based on its six traits. [rust (the game) genetics, iykyk]

Manually wrote code to predict the resultant trait(s) in each of the six gene slots when two plants are crossbred.

Vibe-coded a GUI with input for the user’s plant genes. Created a nice finalize button and separated the “instructions” (aka where to plant the plants you have) and the “resultants” (aka the plants you’ll breed).

Added edit/delete feature in case of a fat-finger when inputting plant genes.

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