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Vini

@Vini

Joined June 1st, 2026

  • 26Devlogs
  • 5Projects
  • 6Ships
  • 50Votes
I make games I guess i have an Idea for a dream game that I want to start soon on here
Ship

What I have made

  • I made a completely functioning waluigi ware godot game

The most challenging part

  • The most challenging part of creating this was the last one getting all the collision hit boxes to work

The thing I’m most proud of

  • The thing I’m most proud of is the text when it tells you what to do the tweening by code was difficult so yes I got a tiny bit of help form AI TO EXPLAIN how it works NOT TO ctrl c ctrl v

What you need to know to test my project

  • This might be buggy but I hope you like it
  • when you click to try to collect the onions in the clicker game you can click the onions with the text still there
  • The text does not pause or stop the timer when the text is there please start the game
  • please try to rate this good and I hope you like this
Try project → See source code →
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55m 11s logged

Gonna ship tomorrow

  • Did some final bug checking and fixing
  • Added a restart if the monster gets to far it makes you lose a life
  • yeah it’s really buggy and kind of crappy but I don’t care
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Ship ✨ Blessed

In this project I have made a fully functioning FPS featuring all the stuff you would want from one (disclaimer: its a very buggy game). I would say the most difficult part of this project was the enemy AI which works perfectly now it has running away chasing and patrolling and idle state. The most annoying part of making this game was all the light baking issues there so annoying and took me like 9 hours to get working barley passible. Turns out PB mesh’s don’t like light baking. Please actually read the readme and play the game. I hope you have a great day also you’re a good person. (Hopefully)

  • 8 devlogs
  • 93h
  • 11.54x multiplier
  • 809 Stardust
Try project → See source code →
Open comments for this post

3h 53m 9s logged

Bug fixing

  • First bug was being able to just hold w and stick to the walls
  • Second was all the lighting issues
  • And third im working on the ending for this short shooter
  • Ima ship soon AND YES I KNOW ITS KINDA A BAD GAME!
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Open comments for this post

1h 33m 9s logged

Added scrambler and solve tracker

  • It works pretty well it currently tracks 5 solves only
  • The scrambler tells you the moves you need to do
  • It used to have a thing that printed the scramble in the terminal but I couldnt get it to work with PyQt5
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1h 53m 27s logged

I have completed the basics

  • This is what I have done below
  • If you want the written version here it is
  • The app features a PyQt5 gui
  • The only feature currently is the stopwatch
  • It can be start stop and reset with the buttons
  • It can also do all of that with mb1 touch pad or the space bar
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Reposted by @Vini

4h 35m 19s logged

Tremendous amounts of pain

(Please help)

  • I spent about 2 hours wanting to make a rhythm minigame gave up on that
  • Then spent another hour trying to figure out collisions and sword attacks
  • Worked it all out but by Jove it was annoying as hell
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Open comments for this post

4h 35m 19s logged

Tremendous amounts of pain

(Please help)

  • I spent about 2 hours wanting to make a rhythm minigame gave up on that
  • Then spent another hour trying to figure out collisions and sword attacks
  • Worked it all out but by Jove it was annoying as hell
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31
Open comments for this post

4h 22m 28s logged

Added half of a Rhythm game

  • This Rhythm minigame is very silly
  • Working on getting some new art in there
  • Thats most of whats been happening
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Open comments for this post

2h 30m 18s logged

Fixed some basic issues

  • Why the fudge was the timer behind the bricks turnsout all I needed to do is add a canvas layer as a parent
  • made the game genrally better by adding text animations and stuff
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Open comments for this post

3h 38m 35s logged

Added final Minigame & Clicker game

  • Added block blast as final minigame
  • Added the clicker minigame
  • Added the win and lose screens
  • Gonna ship soon
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Ship ✨ Blessed

I made a simple website that has interactable buttons that you can click to go to different games. The hardest thing about this project was the rolling credits it was heavily annoying to learn how to animate with the three pillars. But I found a good tutorial online so its all good. Space huggers and stolen sword are from github repos.
All of the other games are either me or my google classroom (One is embedded). Please go support space huggers @KilledByAPixle on github. PS. dont mind the aye-ayes

  • 1 devlog
  • 0h
  • 1.48x multiplier
Try project → See source code →
Ship

I made a simple website that has interactable buttons that you can click to go to different games. The hardest thing about this project was the rolling credits it was heavily annoying to learn how to animate with the three pillars. But I found a good tutorial online so its all good. Space huggers and stolen sword are from github repos.
All of the other games are either me or my google classroom (One is embedded). Please go support space huggers @KilledByAPixle on github. PS. dont mind the aye-ayes

Try project → See source code →
Open comments for this post
Reposted by @Vini

5m 50s logged

Sooooooooooooo

  • I made alot of progress on this site until I started a project for it
  • The website is hosted on Netlify
  • NO AI WAS USED (Because its dumb)
  • Got some credits working (ROLLING)
  • Got a bunch of java games on there
  • I have embeded one game on it
  • COOOOOOOOOKIE web icons
  • And some drippy css
  • Git hub repo working
  • YIPPIE
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Open comments for this post

46m 41s logged

Features added

  • Two new games
  • Icons for the game nav buttons
  • Pushed the changes to git
  • Gonna keep adding games
  • Keeping my NO AI POLCY (because AI is dumb)
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