idk where these extra hours are coming from, but as long as I don’t ship them, they won’t count towards stardust so I’ll be fine. In the meantime, enjoy craw slop
idk where these extra hours are coming from, but as long as I don’t ship them, they won’t count towards stardust so I’ll be fine. In the meantime, enjoy craw slop
It has come to my attention that not everyone who has followed Crawssembly has starred it on GitHub!
Please, if you like my project, star it on GitHub at https://github.com/Jonah-Crawford/Crawssembly
Thank you.
Do you wish there was a way to predict how much Stardust your project will get?
Well look no further: @The_Craw made a tool to do that over two months ago: https://www.desmos.com/calculator/ww5xp3gi52. It’s been mentioned literally multiple dozens of times in the Slack.
But do you wish that the graph had more features? No? Well too bad, because I’m making it anyways.
Here are some of the planned features of Stardance Mult Utility:
I don’t know what tech stack I’m going to use. I haven’t thought that far ahead, lol. It’s definitely going to be a web project, and I’ll probably use SvelteKit. but I don’t know what library/component I’ll use to make the interactive graph, because I’ve never done anything like this before, so I’ll have to research it along the way.
I’m back! Fraud Squad unbanned me so WE are all having a party at my house


Although I can’t use nano apparently anymore… so Crawssembly will be having it’s final ship very very soon
I’ve been doing much more testing and implementing the network device. Specifically testing the following commands: io net ip, io net addr, io net connect, io net socket, io net port, io net listen, io net accept, io net send, io net protocol, io net block, and io net recv.
HTTP requests working 🔥
ts is so peak icl
I’VE ACTUALLY DONE IT 🔥 
Networking is now officially part of Crawssembly. Alpha tests on localhost have all passed
I’ve brought run back from the dead. You can now use run rXX to run a binary value inside the input register as a Crawssembly instruction
stardance
I’m finally getting somewhere with the editor, however I’m now having issues with character deletion, and adding characters inside empty newlines
Still no clue why characters aren’t being saved to memory in my free heap block
Slow day today fr
For some reason, I’ve been banned on slack. I don’t know why, since no one will tell me. This is not good news, but luckily it doesn’t seem to be a stardance-wide ban, so I can still do the hackathon.
Lots of work today, sorry for the
. I’ve been struggling with the text editor, heap buffers, cursor allocation, character addresses, etc etc… ad infinitum. However, I’m getting close. Rendering is outputting something, although I don’t know why typing doesn’t seem to add anything…
I’ve added io keyboard mod to create a bitfield of modification key presses for the keyboard device, so now keys like CTRL and TAB can be handled, which lays the foundation for my next project which is making a basic file editor in casm
Sorry for the
but it’s been a hectic couple of days. I got into University!
I’ve also been busy taking a look at a CGOL implementation, truly amazing stuff! Go check it out: https://github.com/srxcode/game-of-life-crawssembly
I’ve separated the old sleep command into sleepms for millisecond waits and sleepus for microsecond waits. Although, microsecond precision is highly dependent on the OS, so it won’t be as accurate as sleepms for smaller values (Say, n<50)
I’ve merged the new fgo rules to the project, so now fgo points to labels similar to jmp, but fgo 0 now jumps to the label defined in r01 I was having some issues with using git but I got them sorted
I’m back from camping! (RIP my 60+ day streak) My plans going forward immediately is improving program counter modifications to allow for higher-level concepts to be bootstrapped onto Crawssembly instruction sets. (Image unrelated)
I’m back from camping! (RIP my 60+ day streak) My plans going forward immediately is improving program counter modifications to allow for higher-level concepts to be bootstrapped onto Crawssembly instruction sets. (Image unrelated)