A simple CPU based multithreaded "Marching Cubes" algorithm in unity engine
A simple marching cube algorithm in processing . marching cube used for medical CT scan but nowadays its also helpful for 3d modeling , game and procedural terrain generation as well.
I am making a minecraft clone in c++ , just for learning C/C++ and procedural digital world (terrain shape, cave and cleaf's , ocean, biomes and structure) etc..
I am making Voxel Engine in java
I am tying to make a simpler version of minecraft clone in unity3d without touching any AI
I am making voxel engine in unity. just for learning about procedural generation and block generation etc..