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Right_Bright

@Right_Bright

Joined June 4th, 2026

  • 2Devlogs
  • 2Projects
  • 0Ships
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2h 18m 36s logged

I finished a very rough version of the housing for the planer to sit in & TRIED to print it… instead the filament roll got stuck and it stopped extruding :( Fortunately, it printed just enough for me to check out some of how my measurements played out & moved on to create V2! (calipers for the win, but I really wish I had a 3D scanner for this T-T [I also tried using a picture of the planer, but I just could not get a good head-on picture :( ]) For V2 I cut down the top a lot because I only need the feeding chute coming out. I also added some more support on the bottom for the planer, and added a bottom; changed the feeding chute to have a slope at the bottom to hopefully help feed prints into the blade; and realized the print orientation should be rotated so that the back lays flat on the print bed as this removes almost all supports (with some design tweaks). Oh, I also learned the very basics I needed to get some renders of the prints using Blender which was cool!

Next up:

  • Test the shredding (what do the shredded pieces look like, do concurrent passes make them smaller, at what point does it stop, how loud is it, how fast is it, etc…)
  • Look into next steps to modify this idea to shred larger parts

I finished a very rough version of the housing for the planer to sit in & TRIED to print it… instead the filament roll got stuck and it stopped extruding :( Fortunately, it printed just enough for me to check out some of how my measurements played out & moved on to create V2! (calipers for the win, but I really wish I had a 3D scanner for this T-T [I also tried using a picture of the planer, but I just could not get a good head-on picture :( ]) For V2 I cut down the top a lot because I only need the feeding chute coming out. I also added some more support on the bottom for the planer, and added a bottom; changed the feeding chute to have a slope at the bottom to hopefully help feed prints into the blade; and realized the print orientation should be rotated so that the back lays flat on the print bed as this removes almost all supports (with some design tweaks). Oh, I also learned the very basics I needed to get some renders of the prints using Blender which was cool!

Next up:

  • Test the shredding (what do the shredded pieces look like, do concurrent passes make them smaller, at what point does it stop, how loud is it, how fast is it, etc…)
  • Look into next steps to modify this idea to shred larger parts

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5h 48m 54s logged

Long overdue devlog, but tldr: I finished the schematic for the PCB and just about finished the layout and tracing of the board! I essentially worked on the PCB over two days, so the first day I was getting oriented with general PCB design (this is my first PCB), KiCad, keyboard matrixes, etc… For some reason it took me some time to get used to footprints/symbols/and libraries and how to assign them properly, but I got around to it! I also realized I had to get rid of one of my planned rotary encoders because I didn’t have enough pins for it. Then on the second day, I organized the PCB and completed the tracing. Halfway through I decided to add LEDs to the top of every key switch for aesthetics, and to add some more complexity for me. Overall I enjoyed designing it a lot more than I expected to, which was a pleasant surprise. Next up: touch up the PCB (ground fill, rounded corners, silkscreen decor…), and start on the CAD for the case.

Long overdue devlog, but tldr: I finished the schematic for the PCB and just about finished the layout and tracing of the board! I essentially worked on the PCB over two days, so the first day I was getting oriented with general PCB design (this is my first PCB), KiCad, keyboard matrixes, etc… For some reason it took me some time to get used to footprints/symbols/and libraries and how to assign them properly, but I got around to it! I also realized I had to get rid of one of my planned rotary encoders because I didn’t have enough pins for it. Then on the second day, I organized the PCB and completed the tracing. Halfway through I decided to add LEDs to the top of every key switch for aesthetics, and to add some more complexity for me. Overall I enjoyed designing it a lot more than I expected to, which was a pleasant surprise. Next up: touch up the PCB (ground fill, rounded corners, silkscreen decor…), and start on the CAD for the case.

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