@ReuTheNetizen on Pass n’ Play
What did you make?
Pass n’ Play is a website that serves as a party game hub for all ages in which a group can play 4 unique social deduction games by passing a single device around the table. The site is inspired by a neo-brutalist design, caters towards mobile devices, and is meant to look more like an app than a standard website.
What are you proud of?
I am most proud of the third game I made, Signal Jam. It has the most unique features out of all 4 games and really pushed me to finalize my aesthetic of my website. It was also the game I had most fun with when play-testing with my family. Furthermore it was not a game I had drafted in my prior failed attempt of this project so I had no codebase to fall back on.
What was challenging?
I was shocked by how long it took me to formulate a design style for the website that consistently looks well formatted and neat. Creating this neo-brutalist inspired style was much harder than expected and I feel as though a few pages could still use some improvement. Feedback on the design and game flow of the website would be greatly appreciated by reviewers.
Another thing that took most of my brainpower was figuring out the JavaScript. Unlike my CSS, it had no globalized file. Reviewers, if you are reading this, please let me know if there are better programming languages, libraries or software that are more appropriate for making a project like this. I would love to further improve my programming skills and spend less time correcting mistakes due to my inefficiencies.
What should people know so you can test your project?
This is a purely frontend website, so just click the “Try Project” button to explore the site. I would recommend trying to playtest a game with nearby friends or relatives if possible. If you want a quick overview of my development process, just read the initial section and bolded text of the longer devlogs. They kinda serve as a TL;DR of the project’s progress.
- 9 devlogs
- 52h
I thought getting the site ready for shipping would be easy since I only had one more page idea. I underestimated how long it would take to implement everything, polish my styling, and fix the many issues I encountered.
that they kept slowing me down.
This meant rewriting a section of my