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CatOS devlog 1
Hello!
CatOS is a WebOS that will be used for a puzzle game I am going to have my friends do. For the sake of this I will have everything be essentially auto-done and more of a narrative deal.
Most of the time spent here was spent on the login page (I made it that no matter what you type in it types the correct password and username), and I am ready to move onto the landing after. I lowkey forgot everything I learned about HTML and CSS, but am remembering it now.
I spent a lot of time going back-and-forth on what to do and how to do it since I did not go in with a plan (a dastardly error)
CSS also genuinely hurt me because I spent a long time making everything look good on different screen sizes, I discovered some new tech (clamps and CQH & CQW) that will help me do stuff a lot faster in the future. (I normally spam flexbox but it wouldn’t work for exactly what I want here). Unfortunately all the time I spent on this can’t be demo’ed in the screenshot, I promise 4 hours wasn’t just for this
I intentionally tried to make the login screen look fairly old, though whether that just made it ugly is up for debate lol.
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Fishboard Log 5
Most of this log was spent on the firmware. I am thoroughly out of my depth, but I am learning and having fun so it’s a success.
My current tasks are to get the rotary encoder to swap the layers, and make the layers do different things.
After that, I plan to tackle making the LEDs and OLED do things. I might make a companion productivity Tamagotchi where the creature lives in the keyboard, that’d be cute.
Most of the time spent in this Dev log was spent figuring out QMK, and getting the base stuff set up. It is truthfully a program I find very confusing, but I am looking forward to improving and making some complex & cool stuff
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Hello! I finished the PCB (removed the right angles and fixed a few other things).
|I then worked on the case, which presented a few challenges in spacing and where the components properly sat, but it worked out.
I also added a little drawer section that you can snap on with magnets, and will probably make the bottom of it lego compatible just because.
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Alright, we might have ended up adding a dial, Screen, and 2 more LEDs. My new goal is to see just how many features one can theoretically get inside a single mini-keyboard. I’m going to ask for some confirmation that I’ve not messed anything up in the hackpad channel and then should be able to move onto CAD & firmware. (also might add a mounting hole or two before moving on)
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We made some progress!!! I got all the pieces in the place I want them after a lot of back and forth and figuring out what works and what doesn’t Routing had me messed up for a very long time & I lost an LED that I’m going to need to put back because I figured out routing.
I didn’t know about vias which made it incredibly difficult to route the copper without it being impossible, it was like an impossible version of one of those colorful pipe puzzles
I have some errors to deal with and I am not sure precisely what they mean so I will be yapping in the hackpad chat later, but once I am on to the case, I plan to make it look like a fish (as one does). For the LEDs, I plan to have them signal what mode of 4 the fishboard is in, with different keybinds for each mode.
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Hello!
I am currently trying to get the calendar to a state where it can be 3D printed and the core functions should work (and can be tested by being 3d printed). I am a lot of the way there.
I spent most of this devlog time making the core 3 parts and then working on the sun (which will show the month when you rotate the earth around it)
I got a bit confused around the start as I did not go into this with much of a plan as to how it would work and was overcomplicating it by trying to use gears somehow.
One of the things I am currently trying to fight is gravity, if you try to place the earth in the top position it will want to fall. To combat this I have added magnets, and will add an alternative option of using a few pins to hold it in place (so it can be fully 3d printed)
I haven’t put much attention into making it look pretty, which I really want to do since I think if I do this right it will look sick, but I hope to get to do that soon.
(I accidently had a plugin on from a ysws that used onshape so the hours are over-counted by an hour & 16 mins 🙏, I’m putting it here to make sure I remember to mention to cut those hours when I ship)
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I spent a while messing around with the tutorial trying to make a basic PCB that somewhat resembles what I want to have as the final product. I intend to go back and add a few more switches (and maybe a dial?), but wanted to get familiar-ish with the program.
I am still very confused but doing better than when I started