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RanDK

@RanDK

Joined June 6th, 2026

  • 15Devlogs
  • 4Projects
  • 2Ships
  • 15Votes
I learned something new every month because i can't focus on 1 thing...
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4h 28m 35s logged

[Devlog #8]

New Content

  • Item!! You can get more Qi Multiplier from item. And theres also Realm Requirement for each item.
  • Inventory UI is now working (except for Delete Button).

Info

  • For the UI, the Layout Order is prioritizing equipped item.
  • If Player realm lower than requirement, the requirement text will be red.

Implementing Inventory system was very complicated, especially the ui. So many state, maybe its because i put basically everything in one file. I’ll refactor that first before im adding new content, otherwise i’ll lose my mind editing that spaggeti code later down the line…

Anyway, as you can see in the screenshot. I don’t have the asset for items yet. Maybe i’ll work on that later, though not the highest priority. My priority right now is to refactor the ui and implement the delete button and adding Equip Best button.

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4h 19m 18s logged

[Devlog #7]

New Content

  • Added Background Music!
  • Added Music and Sfx toggle in Settings
  • Added Walkspeed & Jump Boost from Realm level
  • Added Sprint! Press Left Shift to Sprint.

Bug Fixes

  • Fix Overhead Gui, Everyone now have the Overhead Gui, and the Realm Level is synced to the actual player Realm.

P.S. Shop and Inventory is still empty… Its hard designing and actually implementing the UI… Also i have too much idea and at the end only think about it and dont know how to implement it

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3h 29m 37s logged

[Devlog #6]

Update

  • Force player to use R6 Model for simplicity.

New Content

  • Added a Forest around the map.
  • Added Menu Button (Settings, Shop, Inventory)
  • Added Modal UI Component (still empty)
  • Added SFX for Button when clicked and hovered.

P.S. Most of my time is spent on making the design for the Settings, Shop, and Inventory Icon. And also on the functionality of the button (open/closing modal). Next, i’ll probably work on adding more sfx and backsound for the game. And also make the gui of the shop and settings.

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4h 18m 45s logged

[Devlog #5]

Update

  • Implemented zone Realm Requirement and Qi Multiplier.
  • Updated the Map, Not Final! just want to make it look like a grass.

New Content

  • Added more Realm, i use the webnovel Top Tier Providence for reference of realm names.
  • Added 3 New Zone’s.
  • Added Qi Popups where it shows how much qi you just gained with accumulation.

Optimization

  • Refactoring how the system detect player entering a zone. From Looping a function every frame to saving it to a State where if player enters a zone, it update the state to True and start giving qi every second. VERY EFFICIENT!!

P.S. All the models (Houses & Waterfall) is NOT made by me, i got it from roblox creator store free assets

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50m 55s logged

[Devlog #4]

Update

  • Balancing Qi realm requirement and Qi bonus from realm.

New Content

  • Added UI for Cultivating Area. The UI Contain the Realm Requirement to Cultivate there (If requirement is not met, you don’t get any qi), and Qi Multiplier for that Area (Multiply with the Qi bonus from realm)

P.S. The Cultivating Area UI is not yet dynamic, and the functionality of realm requirement and qi multiplier from area is not yet implemented. My next goal is to implement the Area functionality and add atleast 3 more area to cultivate.

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5h 37m 15s logged

[Devlog #3]

Update

  • Implemented the functionality of the previous static UI. Now the progress bar UI and the overhead UI is dynamic following User Data.
  • You now can Breakthrough to go to Higher Realm.
  • Added SFX for breaking through.

Info

  • Realm increases player qi gains.
  • The higher the realm, the higher the qi gains.

P.S. The Overhead UI currently added above the current user (local), other player won’t have the Overhead UI for now. I’ll work for new feature first before fixing that.

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2h 58m 52s logged

[Devlog #2]

New Content

  • Added New Progression Layer: Realm
  • Added Progress Bar UI for Realm (Not yet dynamic)
  • Added Overhead UI for Player Current Realm and Username (Not yet dynamic)

Bugfixes

  • Fix user detection enter an area (the big transparent box); The Box is an Area that gives qi per second when entered.
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Ship

I made a simple personal website that have: social link, my general information, and a gallery that have my favourite wallpaper. I put most of my attention to the animated border at the Header of the web, its kinda fun making the animation and troubleshooting it to make it work.

Try project → See source code →
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1h 23m 14s logged

Devlog #1

I created this simple website that uses html and css, i spend my time mostly exploring the animations stuff to create an animated border for the Header in the Web! Its not quite smooth but Im satisfied with it since i made it within an hour! :Down-is-better-than-up:

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12h 8m 31s logged

[Devlog #1]

I learned the basics of Roblox Studio, Plugins, making UI in Figma in this first 12 recorded hour. Theres not much yet because im just trying to set up the project and familiarize myself with the language.

I use wally for depedency manager and github for versioning. I just wanna learn new stuff here, so don’t expect a fully polished game at the end. I Can only hope that i have the work ethics to finish this project (Having a proper game loop).

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37m 51s logged

Im making a program that fetch NASA API to get a beatiful image and automatically change my wallpaper.

And my first idea was fetching APOD (Astronomy Picture of the Day) and then automatically change my wallpaper everyday. But before im even working on the automation, the first APOD i got has a very low quality image (960px wide image)…

I’ll be trying other way to get the better NASA images other than APOD

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39m 1s logged

[DOCUMENTATION]

I’m upgrading the documentation for my RanDK Slack Bot by writing a comprehensive, production-ready README file from scratch.

The default tutorial notes were scattered, so I wanted to create a clear guide that details our /rdk-* slash commands, the exact Slack API scopes needed, and a step-by-step local setup process.

I also mapped out a dedicated troubleshooting matrix for common Bolt framework errors and added production hosting instructions for running it 24/7 as a systemd service on Nest.

P.S. The bot is live on the server! Feel free to try it in HackClub Slack

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Ship

I Follow the Tutorial, changed only the commands prefix to make sure its not colliding with anyone elses command. I refactor the project after that, since the tutorial is a simple all in one file code, and i just want to make it more manageable by refactoring it into manageble chunks. Waited a few minutes to get the Nest Server to host the Bot, the deployment is smooth successful. Now the bot should run 24/7. For the Demo Link, i linked it to my github account since for now theres no website for this project.

Try project → See source code →
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26m 19s logged

[REFACTOR]

I’m refactoring my RanDK Bot to break apart that giant, messy index.js file from the default tutorial.

Cramming the bot config, external API calls, and individual commands into one place made the code a total headache to expand and super easy to accidentally break.

I split everything into dedicated folders for configs, services, and controllers, turning the main file into a clean switchboard that just links them together.


Now, if one command goes down, the rest of the bot stays online 24/7 on Nest, making it way easier to safely add fun new features in the future.

P.S. The bot is live on the server! Feel free to try it in HackClub Slack

  • /rdk-ping
  • /rdk-joke
  • /rdk-catfact
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