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I created a sewing system with a series of 3 mini games to cut, sew, and press costumes. Unfortunately it doesn’t run very smoothly, and I am unable to get a screenshot of it working. I am going to overhaul it later, but it’s good for getting the idea of what I want the mini games to be. The image below is what the main pattern picking UI will look like.
Main changes:
- Made fabric a currency to use in sewing
- Made sewing draft games
- Made a few new assets
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I created a currency system for my game! It includes a storefront that refreshes every week to buy clothing pieces and fabric (which will come into play later) which get delivered to your storage after the amount of weeks it takes to deliver. The deliveries also show up in a calendar on the desk. Once again, it was a little bit of a struggle to get items to keep references across scenes and on start, but I figured it out. Everything is mostly placeholders right now, but that will change in the future.
Main changes:
- Currency system created using unity gaming services
- Storefront created to refresh with new clothes to buy every week
- Calendar shows pending deliveries
- Completed deliveries get sent to the storage as a draggable hanger object to use
- Budget for each chapter gets set at the beginning, which players use to spend
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I created a currency system for my game! It includes a storefront that refreshes every week to buy clothing pieces and fabric (which will come into play later) which get delivered to your storage after the amount of weeks it takes to deliver. The deliveries also show up in a calendar on the desk. Once again, it was a little bit of a struggle to get items to keep references across scenes and on start, but I figured it out. Everything is mostly placeholders right now, but that will change in the future.
Main changes:
- Currency system created using unity gaming services
- Storefront created to refresh with new clothes to buy every week
- Calendar shows pending deliveries
- Completed deliveries get sent to the storage as a draggable hanger object to use
- Budget for each chapter gets set at the beginning, which players use to spend
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I made a storage system for my hanger objects with a sorting system. The hardest part was making the hangers move from one canvas to another canvas on another scene. The hangers also kept spawning in all the wrong places, and there was a lot of scene management bugs. But, it works smoothly now as seen in the demo below.
Main changes :
- Created storage system that moves hangers from player’s canvas to storage canvas in separate scene
- Hangers keep their properties when stored, and stay in storage when player loads and unloads scene
- Sorting system sorts the clothes in storage by attributes
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I made a storage system for my hanger objects with a sorting system. The hardest part was making the hangers move from one canvas to another canvas on another scene. The hangers also kept spawning in all the wrong places, and there was a lot of scene management bugs. But, it works smoothly now as seen in the demo below.
Main changes :
- Created storage system that moves hangers from player’s canvas to storage canvas in separate scene
- Hangers keep their properties when stored, and stay in storage when player loads and unloads scene
- Sorting system sorts the clothes in storage by attributes
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First official devlog! My progress before this includes a design document, I made most scenes that I anticipate will be used, made a navigation logic with a fader for smooth transitions, a few icons and visuals (I attached the title for now to this devlog), and a system to create hangers with data like clothing type, material, color, etc. There was a lot of unnecessary bugs that could’ve been avoided easily, but I learned a lot from them. All this to say that updates will be more recorded from now on.
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I added a timer system in weeks for each chapter. I also updated my navigation system to support additive scenes rather than single scenes to preserve references. I also made sure that the timer worked for free play mode as well as the chapters. I ran into a lot of bugs with the scene logic, especially trying to get additive scenes to unload. However, I figured it out and it works nicely.
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I added a timer system in weeks for each chapter. I also updated my navigation system to support additive scenes rather than single scenes to preserve references. I also made sure that the timer worked for free play mode as well as the chapters. I ran into a lot of bugs with the scene logic, especially trying to get additive scenes to unload. However, I figured it out and it works nicely.
Open comments for this post
First official devlog! My progress before this includes a design document, I made most scenes that I anticipate will be used, made a navigation logic with a fader for smooth transitions, a few icons and visuals (I attached the title for now to this devlog), and a system to create hangers with data like clothing type, material, color, etc. There was a lot of unnecessary bugs that could’ve been avoided easily, but I learned a lot from them. All this to say that updates will be more recorded from now on.