Made a 3 levels and interactables, along with completing the ghost respawning system with interactions
Managed to kinda deal with the lag by using WebWorkers. This means panning around the globe will be smoother, but in exchange, the satellite motions look framier as they are throttled.
It’s impossible to individually get images for all 18,000 satellites, especially since most of them don’t have images or are classified. So here, I just used generic images for as many classes of satellites as possible. For example, all Starlink satellites have the same image, and all Russian COSMOS (military) satellites have a general depiction of the cosmos satellites. I tried to get the most accurate images for each group, but many are still artistic representations.
All satellites not in any group fall back to a generic image
GET RID OF THE LAG!
This has been pending for a long time, finally will work on it now.
Created the right sidebar for details!
Learning and making a project in godot for the first time with this game.
I already have a bare bones prototype of this project in unity, but since godot’s design system is vastly different(atl for me), porting and refining the project while learning will take some time