stardance has been extended another month! the new deadline is october 31 :)

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FishyMC

@FishyMC

Joined July 21st, 2026

  • 10Devlogs
  • 3Projects
  • 2Ships
  • 19Votes
I create stuff.
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11h 18m 9s logged

Update README.md, and work on a ProjectKorra rework

I am now using display entities to fix up new moves for the plugin. It now looks much cooler, you can see more at the YT vid. I also am going to fix the readme.md to be able to ship my project. https://youtu.be/O5RkZdJmaKE?si=d5pz1IFUT3K-N1ri

Also now there is a new website for avatarlegacy (bought the domain), at…..
https://avatarlegacy.net!!!!

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1h 4m 11s logged

Made some cooler drawings and moved onto the stage for katara [2/4 characters]

I’ve also added sound effects and gotten some more pixel art for toph and aang (last characters), and made a typewriter effect for the words “FIRE” at the top of the screen.

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1h 26m 18s logged

Completed the intro idea for zuko (1/4 characters)

I was tinkering around with CSS and Java script and now the pixel art looks like it’s fighting. There are some issues with the height of the pixel art, but I’ll manually fix that. My next plan is to make this but for aang, katara and toph, and then actually go into the website!

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Ship Pending review

THERE IS SOMEONE OUT THERE WHO LOVES AVATAR THE LAST AIRBENDER AND THEY’RE GONNA LOVE THIS PROJECT

IT’S FINALLY TIME TO SHIP!!!

After ONE YEAR of planning this minecraft server

I have FINALLY gotten it almost completely complete with EVEN MORE things to add into the game, such as sky bison, and I can’t wait to create a media team to invite even MORE people to the server

so what are YOU waiting for, come test out my project!

  • 3 devlogs
  • 13h
Try project → See source code →
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6h 13m 48s logged

I’M GENUINELY THE GOAT

After like 1x10^210393923092300132 years of debugging i’ve fixed the issue with /avatar scores, and now it displays players and THEIR SCORES.

I’ve also fixed skilltree detection, and nation cores.

Now, nation cores will only work above sea level and that’s amazing, and it auto removes them from the place you placed it at if it breaks any rules

Subelement traits are harder to get

AIRBENDING STAFF IN MINECRAFT!!!

There’s now a STAFF which you can glide and RIDE in minecraft!!! It also has a secret recipe, which is amazing

I still ahve to update the wiki at https://alwiki.wisp.uno, but otherwise i’m LOCKED IN

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5h 2m 18s logged

Long overdue devlog

This datpack incoroporates:

  • Terralith
  • Incendium
  • Continents
  • Dungeons and Taverns

All together to create pirate-like world generation for the popular server PiratesMC (2.5k $ goal met!!!)

The nether and end also have purple and red water oceans, and caves, so people can sail in the nether!

In this devlog, I added all of the features, but there are still errors with startup, and level.dat crashes out if you remove the datapack. Incendium has a native error with the incendium:clock which INCENERATES the server thread and TPS. so that needs to be fixed in the next commit!

I have also worked on a CUTLASSES plugin, which adds cutlasses to the game. This is really cool
In the meantime, enjoy some AMAZING worldgeneration!

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4h 35m 4s logged

Final Release Fail

So my final release failed, however, I got a lot of things done.

Expected release was yesterday, and I did finish lots of the plugin and other stuff for AvatarLegacy. However, on the day of release the permissions and performance screwed up and we had to stop the server. However, we have a new deadline for saturday, with these targets:


Missing Stuff 

[-] Permissions 
[-] Fixing EnderDragon spawn location 
[-] Reset of world 
[-] Removal of OreObfuscator + AntiXray  
[-] AntiXray resourcepack 
[-] Moderator perms 
[-] Staff ranks + monthly sub rune 
[-] One last skilltree config + make an image

And our shop released! 50$+ of funds from the community! https://avatarlegacy.tebex.io
https://avatarlegacy.wisp.uno

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2h 26m 17s logged

AvatarLegacy v.2

So basically in this commit I added lots of new features such as:

  • Adding Skill-Trees
  • A skilltree webeditor so that I don’t have to configure YAML
  • Subelement trait chances
  • Subelement runes

The idea of finding runes and special items in chests, this is how it works:
Instead of auto setting chest loot for unopened chests, the event for setting loot runs when the chest is opened at a high priority and it then uses the chance given from the configuration, and places/doesn’t place special items in the chest.

The /train command was also added, so that the avatar can be trained by other element masters. It takes 90 seconds and requires being close to each other.

Other updates were commit-ed on git :D

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