Car Simulation Thingy Devlog #4
AI and stuff.
The learning algorithm is not perfect but it gets the job done. It uses five rays and its own velocity as input and outputs some steering and throttle value.
This thing wasn’t as hard as I expected and not complicated at all.
I also removed the rays since that was impacting performance a lot D:
The program is still kind of slow tho, I’ll have to fix that.
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