Shooting, Level 2
Hello everyone, I recently finished level 1 and started building level 2, there are many new things that I am proud to announce.
- Level 2 Intro Animation
I added an introduction to level 2, so after we leave earth, we end up in the alien spaceship, where the player vows to come back to earth and save his home planet because he couldnt do anything on the planet. Then he is in the spaceship and looks around, then he goes to the other planet. - Alien Space Shooter
So this is the new character the ALien Space Shooter, idk what to call him yet, the acronym for Alien Space Shooter is pretty bad… Anways it gets the difference from the player and the alien, and it shoots the ball that way, but if the alien is on the other side the difference is negative so the code figures out the position and where to shoot, currently I am working on the splat feature on if it touches the shield or the player or a wall/item it splats and stops moving. - Shield + MC Adding’s
I am adding a shield to the main character, so here is the plan, when the alien shoots out the goo, if the player is presssing the button to use the shield, (I am probably thinking control button) then they are blocking, the shield will have a durability, and they can use the shield for as long as they dont use all the durability. But here is the good thing, if they block the goo then there is a 1 in 5 chance it reflects the goo and it hits the alien and makes it vanish. This is a realy useful feature as the only other way to destroy an alien currently is the walk into and lose a heart.
Summary + Updates
I plan to make this more polished, as the splat for the alien’s goo shooting, and the shield for the character. I also need to make these all clear, and make the animations much more better and professional, bye guys!
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