stardance has been extended another month! the new deadline is october 31 :)

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Devlog 1

Im making a newtonian Orbit Simulator using Python and the Ursina Engine Framework for visualization. This is a topic Ive always found interesting and I hope to both learn the Math behind it and use the finished product to demonstrate orbital mechanics in a physics presentation in a couple of weeks.

What ive got so far:

  • Basic frontend visualization using Ursina, mostly to see if it was fitting for this project
  • The spritelike artstyle using these cute free to use textures*
  • Good chunk of the simulation backend, calculates Orbit by using scipys ivp solver on the intial position and velocity by integrating newtonian laws of gravity

What i haven’t got (yet):

  • Sphere of influence Updating ( im NOT solving the n-body problem) and the object hierarchy that comes with it
  • Tying together of backend Physics with Frontend visualization (keeping these seperate as much as possible to take advantage of high float precission)
    -Framework to make custom initial planetary/solar system states

*texture credit: https://opengameart.org/content/space-pixel-art by Peony
https://opengameart.org/content/space-background-1 by westbeam

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