stardance has been extended another month! the new deadline is october 31 :)

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6h 38m 8s logged

Introduction and Level 2 development

Introduction

So the introduction is not finished, this is just an test version, but its supposed to go like this:
An robot breaks into Garys home, the robot tells Gary hes being moved into containment for his safety, Gary tells the robot hes not going anywhere, Gary grabs an gun and 1. Just shoots the robot 2. Deactivates the robot. Then he moves out and goes to Level 2

Level 2, the warehouse

In level 2, Gary enters an warehouse owned by the robot company, he steps inside with an weapon of his choosing (SMG or Pistol), the robots recognise him as an threat and open fire, after hes dealt with the robots (I will add cover for the Android route) (I have not yet made the following stuff) he will find some humans locked in containment with an robot supplying them with living essentials, Gary frees the people and moves to the next level.

Upgrades and changes

I have updated the enemy AI so they now can navigate around walls (Before they just tried to ram theirselves throught them)
And i have also added an new weapon, the SMG, an automatic weapon with an very nice fire rate, the damage isnt that good thought…
I added an little panel to choose the weapons from at the start of an level (i will update the design)
I added an little mainmenu and an intro showing an HugoStudios logo i made that i featured in my other game LASTSIGNAL.
I added an new enemy type, i call it the heavy(wow so original) it is an slow robot that is packed with an big automatic gun and it is ready to shoot, the robot is big so its easier to hit but it also has alot more HP than Gary or an standard robot.
I added an vision changer so now you can use your scroll wheel to zoom out or in to either see farther ahead and plan out your attack OR to admire Gary

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