Devlog 02 — Reworking the visual direction
The first visual direction felt too much like a generic landing page, so I rebuilt the layout around a quieter utility interface.
I changed the typography, spacing, card proportions, modal layout, and responsive behavior. The hero became less promotional and more like an entry point into a small collection of tools.
The copy was shortened and made more direct. Instead of trying to sell the product, the page started explaining what it actually does.
The card layout became easier to scan. Each card received a number, a short description, a category label, and a clear open action.
This stage established the basic visual rule for the project: the interface should feel like a useful object, not a marketing page.
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