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5h 28m 50s logged

Map Update

Devlog 14


Terrain Generation

  • After implementing A* pathfinding, I added obstacles and other things for the map. I used to perlin noise to make the mountains and rivers feel more real.
    float noise = Mathf.PerlinNoise(i * 0.05f+ offsetX, j * 0.05f + offsetY);

  • Added trees. I can make them useful for the slimes in later updates.

Art

  • I made the sprites for the rocks and water. It didn’t take that long because it didn’t need much detail.

  • Made the art for the “kill slime” button, which is a knife.

Bug fixing

  • Fixed a ton of bugs because adding in the new pathfinding messed a lot of things up.

  • A lot of problems came up when making terrain generation, like the slimes behaving weirdly.

Future Updates

  • I might add clans and tribes to make things more interesting.

  • Violence will be added very soon.

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