Map Update
Devlog 14
Terrain Generation
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After implementing A* pathfinding, I added obstacles and other things for the map. I used to perlin noise to make the mountains and rivers feel more real.
float noise = Mathf.PerlinNoise(i * 0.05f+ offsetX, j * 0.05f + offsetY); -
Added trees. I can make them useful for the slimes in later updates.
Art
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I made the sprites for the rocks and water. It didn’t take that long because it didn’t need much detail.
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Made the art for the “kill slime” button, which is a knife.
Bug fixing
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Fixed a ton of bugs because adding in the new pathfinding messed a lot of things up.
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A lot of problems came up when making terrain generation, like the slimes behaving weirdly.
Future Updates
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I might add clans and tribes to make things more interesting.
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Violence will be added very soon.
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