Added directional dashing to Pibble! I used some inspiration from Celeste for its concept.
There was a bug that allowed you to dash infinitely in air and would also stack velocities which made you REALLY fast. I fixed this by making it so that you can dash only once in air and having the ground recharge your usage (also inspired from Celeste!).
Additionally I’ve put my movement functions on their own because before every single bit of the math and checks were done in one really big physics loop which I did not like.
Next I intend to patch up the trail effect so that it matches the main sprite and its direction too.
Comments 1
single air dash that resets on ground is exactly the Celeste mechanic — it works because it makes ground matter. the velocity stacking infinite dash bug sounds like it was accidentally fun though
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