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I reprogrammed the rendering to go from tkinter to pygame, this will be a better basis for future functionality.

The plan currently is to keep it simple so, when generating a star we’ll run odds for whether there’s a civilization there based off your options for the drake equation. From there we’ll spawn a sprite that expands at some factor of the speed of light, when it collides with another sprite we’ll run a random chance at first we’ll base this fully off dark forest theory so they’ll always destroy each other, which destroys the other will depend on age and a randomly determined factor called desperation.

Once I have the basic system working I want to add more complex behaviors where civilizations can merge or co-exist✨

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