V0.5 on my Civilization Simulator
In this latest version we now have civilizations that are spawned randomly based on the variables for the Drake equation
- The average rate of star formation in our galaxy
- The fraction of those stars that have planets
- The average number of planets that could support life that actually develop life at some point.
- The fraction of planets that develop life that go on the develop intelligent life
- The fraction of civilizations that develop a technology that releases detectable signs of their existence into space
- The length of time for which such civilizations release detectable signal into space.
In this implementation we don’t use the rate of star formation as we already decide seperatly how many stars we will include in our simulation.
Current Features
- We can create a randomly generated star map in a window
- We can create civilizations in some of those stars based off of the drake equation
- We can have those civilizations expand at a factor of the speed of light accelerating and related to their level of technology
- We can have those civilizations interact in a way that is loosely based on dark forest theory
Planned Features
- Implement more behaviours for civilizations encountering one another based off of more varied factors such as benevolance, malevolance and desperation
- Clean up UI and add a setting menu to tweak the factors of the simulation
- Add dialogue elements to easier understand what is going on
- Package into an exe application
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