Devlog #36 (fcc4f2f):
I made the first gameplay change in a while, and also changed the theming a bit more.
The gameplay changes
I noticed that the game was getting a bit… repetitive, so I changed the bot to have an element of randomness when there are multiple spots that provide similar advantage. This took me a long time, because my code is spaghetti, and also because random in JavaScript is so much better than in C++
The visual changes
I changed the theming of the game because I didn’t think the discord-esque style looked very good. Now, it’s changed to match the “Arch” theme on Monkeytype. I also changed the font to Roboto Mono since that’s what my configuration of Monkeytype uses.
Stuff to do
- Compile this for Windows and Mac, put this on Itch.io.
- Ship the project
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