Devlog #33 (d16d3b8):
This time was used for trying to make the project work for webassembly, which i have decided to abandon. Therefore, this time should probably be deflated to account for the lack of progress.
I probably picked the worst language for compiling for the web, and next time I want to make a web version of anything, I’m going to use a game engine. This just did not work out, and was too much effort to save maybe ~2 seconds of time. I’m sorry that this will cause any reviewers to have to download the game to play it, and to compensate I will be attaching a link to a YouTube video demoing the game either on the readme, on the itch.io page, or both.
I feel like a failure for this, but maybe it’s the right choice for my mental health and academic… idk is health also the right word for this situation?
Comments 1
turns out, wasm works now so idk
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