stardance has been extended another month! the new deadline is october 31 :)

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6h 36m 32s logged

A little bit faster progress now.

  • Tower Shop: I have started work on a tower shop. I want it to be from the POV of the player looking into a medieval stall. As of right now, I’m still working on drawing it, and also it’s still hidden and non-functional. I edited all the towers to have a requirement of another tower, so as to make it a progression later on,
  • Data Saving: I am going to start implementing a save system. For this, I just put some values into a data class and then implemented a way to save it to and load it from JSON.
  • Molten Lands: There is a new map now, the molten lands. I also made a lava slime which is a bit stronger than the other enemies except for the bosses. It took a while to draw the sandy tiles for it, but I feel as though I’ve gotten much better at drawing than before.
  • Logging: I added logging. This probably should’ve been added earlier, but this will help tremendously to fix any bugs in the code. For now, I am logging pretty much everything that doesn’t happen every frame, like when an enemy dies or the user clicks on a button.
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